diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2018-11-02 05:00:52 -0400 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2018-11-02 05:02:27 -0400 |
commit | 81be9542eb068d878a7142618d1fb14562addc39 (patch) | |
tree | 7ca553c7609af36759018f64944893a8d2631f9d /scene/3d/collision_polygon.cpp | |
parent | c025f526c8fd4b96fb12a0a7e2141f59997e80d1 (diff) |
Remove unused "dtoll" methods
These methods aren't used anywhere in Godot's code, and all they do is cast floating types to int64_t. There's no reason to have these lines, they literally do nothing, and they aren't useful functions to begin with.
Diffstat (limited to 'scene/3d/collision_polygon.cpp')
0 files changed, 0 insertions, 0 deletions