diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 01:23:10 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 08:32:34 -0300 |
commit | 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch) | |
tree | d863db50852afe5d4b0bc15b8452054498004cb1 /scene/3d/collision_polygon.cpp | |
parent | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff) |
Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'scene/3d/collision_polygon.cpp')
-rw-r--r-- | scene/3d/collision_polygon.cpp | 237 |
1 files changed, 59 insertions, 178 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index d9321f7134..0c61c96d07 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -33,186 +33,82 @@ #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" -void CollisionPolygon::_add_to_collision_object(Object *p_obj) { +void CollisionPolygon::_build_polygon() { - if (!can_update_body) + if (!parent) return; - CollisionObject *co = p_obj->cast_to<CollisionObject>(); - ERR_FAIL_COND(!co); + parent->shape_owner_clear_shapes(owner_id); if (polygon.size() == 0) return; - bool solids = build_mode == BUILD_SOLIDS; - Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon); if (decomp.size() == 0) return; - if (true || solids) { - - //here comes the sun, lalalala - //decompose concave into multiple convex polygons and add them - shape_from = co->get_shape_count(); - for (int i = 0; i < decomp.size(); i++) { - Ref<ConvexPolygonShape> convex = memnew(ConvexPolygonShape); - PoolVector<Vector3> cp; - int cs = decomp[i].size(); - cp.resize(cs * 2); - { - PoolVector<Vector3>::Write w = cp.write(); - int idx = 0; - for (int j = 0; j < cs; j++) { - - Vector2 d = decomp[i][j]; - w[idx++] = Vector3(d.x, d.y, depth * 0.5); - w[idx++] = Vector3(d.x, d.y, -depth * 0.5); - } + //here comes the sun, lalalala + //decompose concave into multiple convex polygons and add them + + for (int i = 0; i < decomp.size(); i++) { + Ref<ConvexPolygonShape> convex = memnew(ConvexPolygonShape); + PoolVector<Vector3> cp; + int cs = decomp[i].size(); + cp.resize(cs * 2); + { + PoolVector<Vector3>::Write w = cp.write(); + int idx = 0; + for (int j = 0; j < cs; j++) { + + Vector2 d = decomp[i][j]; + w[idx++] = Vector3(d.x, d.y, depth * 0.5); + w[idx++] = Vector3(d.x, d.y, -depth * 0.5); } - - convex->set_points(cp); - co->add_shape(convex, get_transform()); - } - shape_to = co->get_shape_count() - 1; - if (shape_to < shape_from) { - shape_from = -1; - shape_to = -1; - } - - } else { -#if 0 - Ref<ConcavePolygonShape> concave = memnew( ConcavePolygonShape ); - - PoolVector<Vector2> segments; - segments.resize(polygon.size()*2); - PoolVector<Vector2>::Write w=segments.write(); - - for(int i=0;i<polygon.size();i++) { - w[(i<<1)+0]=polygon[i]; - w[(i<<1)+1]=polygon[(i+1)%polygon.size()]; } - w=PoolVector<Vector2>::Write(); - concave->set_segments(segments); - - co->add_shape(concave,get_transform()); -#endif + convex->set_points(cp); + parent->shape_owner_add_shape(owner_id, convex); + parent->shape_owner_set_disabled(owner_id, disabled); } - - //co->add_shape(shape,get_transform()); -} - -void CollisionPolygon::_update_parent() { - - if (!can_update_body) - return; - - Node *parent = get_parent(); - if (!parent) - return; - CollisionObject *co = parent->cast_to<CollisionObject>(); - if (!co) - return; - co->_update_shapes_from_children(); -} - -void CollisionPolygon::_set_shape_range(const Vector2 &p_range) { - - shape_from = p_range.x; - shape_to = p_range.y; -} - -Vector2 CollisionPolygon::_get_shape_range() const { - - return Vector2(shape_from, shape_to); } void CollisionPolygon::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - can_update_body = get_tree()->is_editor_hint(); - set_notify_local_transform(!can_update_body); - //indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario()); - } break; - case NOTIFICATION_EXIT_TREE: { - can_update_body = false; - set_notify_local_transform(false); - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - - if (!is_inside_tree()) - break; - if (can_update_body) { - _update_parent(); + case NOTIFICATION_PARENTED: { + parent = get_parent()->cast_to<CollisionObject>(); + if (parent) { + owner_id = parent->create_shape_owner(this); + _build_polygon(); + parent->shape_owner_set_transform(owner_id, get_transform()); + parent->shape_owner_set_disabled(owner_id, disabled); } - } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { - if (!can_update_body && shape_from >= 0 && shape_to >= 0) { - - CollisionObject *co = get_parent()->cast_to<CollisionObject>(); - if (co) { - for (int i = shape_from; i <= shape_to; i++) { - co->set_shape_transform(i, get_transform()); - } - } - } - } break; -#if 0 - case NOTIFICATION_DRAW: { - for(int i=0;i<polygon.size();i++) { - - Vector2 p = polygon[i]; - Vector2 n = polygon[(i+1)%polygon.size()]; - draw_line(p,n,Color(0,0.6,0.7,0.5),3); + if (parent) { + parent->shape_owner_set_transform(owner_id, get_transform()); } - Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon); -#define DEBUG_DECOMPOSE -#ifdef DEBUG_DECOMPOSE - Color c(0.4,0.9,0.1); - for(int i=0;i<decomp.size();i++) { - - c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5); - draw_colored_polygon(decomp[i],c); + } break; + case NOTIFICATION_UNPARENTED: { + if (parent) { + parent->remove_shape_owner(owner_id); } -#endif - + owner_id = 0; + parent = NULL; } break; -#endif } } void CollisionPolygon::set_polygon(const Vector<Point2> &p_polygon) { polygon = p_polygon; - if (can_update_body) { - - for (int i = 0; i < polygon.size(); i++) { - - Vector3 p1(polygon[i].x, polygon[i].y, depth * 0.5); - - if (i == 0) - aabb = Rect3(p1, Vector3()); - else - aabb.expand_to(p1); - - Vector3 p2(polygon[i].x, polygon[i].y, -depth * 0.5); - aabb.expand_to(p2); - } - if (aabb == Rect3()) { - - aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2)); - } else { - aabb.position -= aabb.size * 0.3; - aabb.size += aabb.size * 0.6; - } - _update_parent(); + if (parent) { + _build_polygon(); } + update_configuration_warning(); update_gizmo(); } @@ -221,20 +117,6 @@ Vector<Point2> CollisionPolygon::get_polygon() const { return polygon; } -void CollisionPolygon::set_build_mode(BuildMode p_mode) { - - ERR_FAIL_INDEX(p_mode, 2); - build_mode = p_mode; - if (!can_update_body) - return; - _update_parent(); -} - -CollisionPolygon::BuildMode CollisionPolygon::get_build_mode() const { - - return build_mode; -} - Rect3 CollisionPolygon::get_item_rect() const { return aabb; @@ -243,9 +125,7 @@ Rect3 CollisionPolygon::get_item_rect() const { void CollisionPolygon::set_depth(float p_depth) { depth = p_depth; - if (!can_update_body) - return; - _update_parent(); + _build_polygon(); update_gizmo(); } @@ -254,6 +134,17 @@ float CollisionPolygon::get_depth() const { return depth; } +void CollisionPolygon::set_disabled(bool p_disabled) { + disabled = p_disabled; + if (parent) { + parent->shape_owner_set_disabled(owner_id, p_disabled); + } +} + +bool CollisionPolygon::is_disabled() const { + return disabled; +} + String CollisionPolygon::get_configuration_warning() const { if (!get_parent()->cast_to<CollisionObject>()) { @@ -269,36 +160,26 @@ String CollisionPolygon::get_configuration_warning() const { void CollisionPolygon::_bind_methods() { - ClassDB::bind_method(D_METHOD("_add_to_collision_object"), &CollisionPolygon::_add_to_collision_object); - - ClassDB::bind_method(D_METHOD("set_build_mode", "build_mode"), &CollisionPolygon::set_build_mode); - ClassDB::bind_method(D_METHOD("get_build_mode"), &CollisionPolygon::get_build_mode); - ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon::set_depth); ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon::get_depth); ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon::set_polygon); ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon::get_polygon); - ClassDB::bind_method(D_METHOD("_set_shape_range", "shape_range"), &CollisionPolygon::_set_shape_range); - ClassDB::bind_method(D_METHOD("_get_shape_range"), &CollisionPolygon::_get_shape_range); - - ClassDB::bind_method(D_METHOD("get_collision_object_first_shape"), &CollisionPolygon::get_collision_object_first_shape); - ClassDB::bind_method(D_METHOD("get_collision_object_last_shape"), &CollisionPolygon::get_collision_object_last_shape); + ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon::set_disabled); + ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon::is_disabled); - ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Triangles"), "set_build_mode", "get_build_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth"), "set_depth", "get_depth"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shape_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_shape_range", "_get_shape_range"); } CollisionPolygon::CollisionPolygon() { - shape_from = -1; - shape_to = -1; - can_update_body = false; - aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2)); - build_mode = BUILD_SOLIDS; depth = 1.0; + set_notify_local_transform(true); + parent = NULL; + owner_id = 0; + disabled = false; } |