diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 18:49:16 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 14:54:04 +0100 |
commit | eaae4b6408361eb34363adcb22a08046f43147f4 (patch) | |
tree | 4baf4cd8758696d260bef2cb149e27bf3135a284 /scene/3d/collision_object_3d.h | |
parent | 9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff) |
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r-- | scene/3d/collision_object_3d.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h new file mode 100644 index 0000000000..6a70f56caa --- /dev/null +++ b/scene/3d/collision_object_3d.h @@ -0,0 +1,119 @@ +/*************************************************************************/ +/* collision_object_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef COLLISION_OBJECT_3D_H +#define COLLISION_OBJECT_3D_H + +#include "scene/3d/node_3d.h" +#include "scene/resources/shape_3d.h" + +class CollisionObject3D : public Node3D { + + GDCLASS(CollisionObject3D, Node3D); + + bool area; + + RID rid; + + struct ShapeData { + + Object *owner; + Transform xform; + struct ShapeBase { + Ref<Shape3D> shape; + int index; + }; + + Vector<ShapeBase> shapes; + bool disabled; + + ShapeData() { + disabled = false; + owner = NULL; + } + }; + + int total_subshapes; + + Map<uint32_t, ShapeData> shapes; + + bool capture_input_on_drag; + bool ray_pickable; + + void _update_pickable(); + +protected: + CollisionObject3D(RID p_rid, bool p_area); + + void _notification(int p_what); + static void _bind_methods(); + friend class Viewport; + virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); + virtual void _mouse_enter(); + virtual void _mouse_exit(); + +public: + uint32_t create_shape_owner(Object *p_owner); + void remove_shape_owner(uint32_t owner); + void get_shape_owners(List<uint32_t> *r_owners); + Array _get_shape_owners(); + + void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform); + Transform shape_owner_get_transform(uint32_t p_owner) const; + Object *shape_owner_get_owner(uint32_t p_owner) const; + + void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled); + bool is_shape_owner_disabled(uint32_t p_owner) const; + + void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape); + int shape_owner_get_shape_count(uint32_t p_owner) const; + Ref<Shape3D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const; + int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const; + + void shape_owner_remove_shape(uint32_t p_owner, int p_shape); + void shape_owner_clear_shapes(uint32_t p_owner); + + uint32_t shape_find_owner(int p_shape_index) const; + + void set_ray_pickable(bool p_ray_pickable); + bool is_ray_pickable() const; + + void set_capture_input_on_drag(bool p_capture); + bool get_capture_input_on_drag() const; + + _FORCE_INLINE_ RID get_rid() const { return rid; } + + virtual String get_configuration_warning() const; + + CollisionObject3D(); + ~CollisionObject3D(); +}; + +#endif // COLLISION_OBJECT__H |