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authorJuan Linietsky <reduzio@gmail.com>2020-03-26 18:49:16 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 14:54:04 +0100
commiteaae4b6408361eb34363adcb22a08046f43147f4 (patch)
tree4baf4cd8758696d260bef2cb149e27bf3135a284 /scene/3d/collision_object_3d.h
parent9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff)
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r--scene/3d/collision_object_3d.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
new file mode 100644
index 0000000000..6a70f56caa
--- /dev/null
+++ b/scene/3d/collision_object_3d.h
@@ -0,0 +1,119 @@
+/*************************************************************************/
+/* collision_object_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef COLLISION_OBJECT_3D_H
+#define COLLISION_OBJECT_3D_H
+
+#include "scene/3d/node_3d.h"
+#include "scene/resources/shape_3d.h"
+
+class CollisionObject3D : public Node3D {
+
+ GDCLASS(CollisionObject3D, Node3D);
+
+ bool area;
+
+ RID rid;
+
+ struct ShapeData {
+
+ Object *owner;
+ Transform xform;
+ struct ShapeBase {
+ Ref<Shape3D> shape;
+ int index;
+ };
+
+ Vector<ShapeBase> shapes;
+ bool disabled;
+
+ ShapeData() {
+ disabled = false;
+ owner = NULL;
+ }
+ };
+
+ int total_subshapes;
+
+ Map<uint32_t, ShapeData> shapes;
+
+ bool capture_input_on_drag;
+ bool ray_pickable;
+
+ void _update_pickable();
+
+protected:
+ CollisionObject3D(RID p_rid, bool p_area);
+
+ void _notification(int p_what);
+ static void _bind_methods();
+ friend class Viewport;
+ virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
+ virtual void _mouse_enter();
+ virtual void _mouse_exit();
+
+public:
+ uint32_t create_shape_owner(Object *p_owner);
+ void remove_shape_owner(uint32_t owner);
+ void get_shape_owners(List<uint32_t> *r_owners);
+ Array _get_shape_owners();
+
+ void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform);
+ Transform shape_owner_get_transform(uint32_t p_owner) const;
+ Object *shape_owner_get_owner(uint32_t p_owner) const;
+
+ void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled);
+ bool is_shape_owner_disabled(uint32_t p_owner) const;
+
+ void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape);
+ int shape_owner_get_shape_count(uint32_t p_owner) const;
+ Ref<Shape3D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
+ int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
+
+ void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
+ void shape_owner_clear_shapes(uint32_t p_owner);
+
+ uint32_t shape_find_owner(int p_shape_index) const;
+
+ void set_ray_pickable(bool p_ray_pickable);
+ bool is_ray_pickable() const;
+
+ void set_capture_input_on_drag(bool p_capture);
+ bool get_capture_input_on_drag() const;
+
+ _FORCE_INLINE_ RID get_rid() const { return rid; }
+
+ virtual String get_configuration_warning() const;
+
+ CollisionObject3D();
+ ~CollisionObject3D();
+};
+
+#endif // COLLISION_OBJECT__H