diff options
author | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-11 01:45:36 +0900 |
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committer | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-18 08:10:31 +0900 |
commit | b31115cdc1c635e0e33f7a1e053dc2d944bcf521 (patch) | |
tree | 7ccae68b9b7a5888b5215d415827043b16d52699 /scene/3d/collision_object_3d.h | |
parent | dbd15243621ec595742b18abc4c26f3cb2e00f3d (diff) |
Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r-- | scene/3d/collision_object_3d.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 3ec3aa0fc1..3f0d070db4 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -47,6 +47,7 @@ public: private: uint32_t collision_layer = 1; uint32_t collision_mask = 1; + real_t collision_priority = 1.0; bool area = false; @@ -125,6 +126,9 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_collision_priority(real_t p_priority); + real_t get_collision_priority() const; + void set_disable_mode(DisableMode p_mode); DisableMode get_disable_mode() const; |