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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-09 19:34:56 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-09 19:34:56 +0200 |
commit | 87f8feb3e5656a2c244bdb63c876c85fc92f46a1 (patch) | |
tree | 98228a352f2f3bf450a4bcad9f56b257722642de /scene/3d/collision_object_3d.h | |
parent | aac01456d16b2eb4171c8bee2e3cf5fb5d31a9ca (diff) | |
parent | a24c46e7a09616668a303f1e8fcc4a5d62268e9c (diff) |
Merge pull request #48591 from trollodel/collisionobject3d-fix-disconnect
Use the correct method in shape_owner_remove_shape
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r-- | scene/3d/collision_object_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 80bfcbcf05..7ff3c5efde 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -72,7 +72,7 @@ class CollisionObject3D : public Node3D { bool _are_collision_shapes_visible(); void _update_shape_data(uint32_t p_owner); - void _shape_changed(Ref<Shape3D> p_shape); + void _shape_changed(const Ref<Shape3D> &p_shape); void _update_debug_shapes(); void _clear_debug_shapes(); |