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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-14 23:09:03 +0200
committerGitHub <noreply@github.com>2020-05-14 23:09:03 +0200
commit00949f0c5fcc6a4f8382a4a97d5591fd9ec380f8 (patch)
tree2b1c31f45add24085b64425ce440f577424c16a1 /scene/3d/collision_object_3d.h
parent5046f666a1181675b39f156c38346525dc1c444e (diff)
parent0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (diff)
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
Diffstat (limited to 'scene/3d/collision_object_3d.h')
-rw-r--r--scene/3d/collision_object_3d.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 67d3aed3c8..8bcbef0e98 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -35,7 +35,6 @@
#include "scene/resources/shape_3d.h"
class CollisionObject3D : public Node3D {
-
GDCLASS(CollisionObject3D, Node3D);
bool area;
@@ -43,7 +42,6 @@ class CollisionObject3D : public Node3D {
RID rid;
struct ShapeData {
-
Object *owner;
Transform xform;
struct ShapeBase {