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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-09 21:01:29 +0200
committerGitHub <noreply@github.com>2021-08-09 21:01:29 +0200
commitdc20830348f2c6ed521c2303765b4ea6ea317288 (patch)
tree0deffb28f06263157174b7c294209f1ff0e18b99 /scene/3d/camera_3d.h
parent511f9619736f47946f3d0613bc2642cf2b47beac (diff)
parent7cec3c2b95cef1274ffcc7f4e044ae86fb965f00 (diff)
Merge pull request #45568 from aaronfranke/node3d-real_t
Use real_t in 3D nodes
Diffstat (limited to 'scene/3d/camera_3d.h')
-rw-r--r--scene/3d/camera_3d.h56
1 files changed, 27 insertions, 29 deletions
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index c6efc8f9a9..61e3f51d0b 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -63,13 +63,13 @@ private:
Projection mode = PROJECTION_PERSPECTIVE;
- float fov = 0.0;
- float size = 1.0;
+ real_t fov = 0.0;
+ real_t size = 1.0;
Vector2 frustum_offset;
- float near = 0.0;
- float far = 0.0;
- float v_offset = 0.0;
- float h_offset = 0.0;
+ real_t near = 0.0;
+ real_t far = 0.0;
+ real_t v_offset = 0.0;
+ real_t h_offset = 0.0;
KeepAspect keep_aspect = KEEP_HEIGHT;
RID camera;
@@ -107,10 +107,9 @@ public:
NOTIFICATION_LOST_CURRENT = 51
};
- void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
- void set_orthogonal(float p_size, float p_z_near, float p_z_far);
- void set_frustum(float p_size, Vector2 p_offset, float p_z_near,
- float p_z_far);
+ void set_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
+ void set_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
+ void set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, real_t p_z_far);
void set_projection(Camera3D::Projection p_mode);
void make_current();
@@ -120,18 +119,18 @@ public:
RID get_camera() const;
- float get_fov() const;
- float get_size() const;
- float get_far() const;
- float get_near() const;
+ real_t get_fov() const;
+ real_t get_size() const;
+ real_t get_far() const;
+ real_t get_near() const;
Vector2 get_frustum_offset() const;
Projection get_projection() const;
- void set_fov(float p_fov);
- void set_size(float p_size);
- void set_far(float p_far);
- void set_near(float p_near);
+ void set_fov(real_t p_fov);
+ void set_size(real_t p_size);
+ void set_far(real_t p_far);
+ void set_near(real_t p_near);
void set_frustum_offset(Vector2 p_offset);
virtual Transform3D get_camera_transform() const;
@@ -141,8 +140,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point,
- float p_z_depth) const;
+ virtual Vector3 project_position(const Point2 &p_point, real_t p_z_depth) const;
Vector<Vector3> get_near_plane_points() const;
@@ -164,11 +162,11 @@ public:
void set_keep_aspect_mode(KeepAspect p_aspect);
KeepAspect get_keep_aspect_mode() const;
- void set_v_offset(float p_offset);
- float get_v_offset() const;
+ void set_v_offset(real_t p_offset);
+ real_t get_v_offset() const;
- void set_h_offset(float p_offset);
- float get_h_offset() const;
+ void set_h_offset(real_t p_offset);
+ real_t get_h_offset() const;
void set_doppler_tracking(DopplerTracking p_tracking);
DopplerTracking get_doppler_tracking() const;
@@ -195,8 +193,8 @@ public:
private:
ClipProcessCallback process_callback = CLIP_PROCESS_PHYSICS;
RID pyramid_shape;
- float margin = 0.0;
- float clip_offset = 0.0;
+ real_t margin = 0.0;
+ real_t clip_offset = 0.0;
uint32_t collision_mask = 1;
bool clip_to_areas = false;
bool clip_to_bodies = true;
@@ -217,8 +215,8 @@ public:
void set_clip_to_bodies(bool p_clip);
bool is_clip_to_bodies_enabled() const;
- void set_margin(float p_margin);
- float get_margin() const;
+ void set_margin(real_t p_margin);
+ real_t get_margin() const;
void set_process_callback(ClipProcessCallback p_mode);
ClipProcessCallback get_process_callback() const;
@@ -235,7 +233,7 @@ public:
void remove_exception(const Object *p_object);
void clear_exceptions();
- float get_clip_offset() const;
+ real_t get_clip_offset() const;
ClippedCamera3D();
~ClippedCamera3D();