diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-11 16:01:38 -0700 |
---|---|---|
committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-12 08:06:42 -0700 |
commit | 989acbbe810920e303ae248432a735b1a7e9f7d5 (patch) | |
tree | c995d87215b46936a620a99e49c20e6004ba557a /scene/3d/camera_3d.h | |
parent | 7188cb60127c1f4e900f080adbc47a55645f1645 (diff) |
Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
Diffstat (limited to 'scene/3d/camera_3d.h')
-rw-r--r-- | scene/3d/camera_3d.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 61e3f51d0b..b7bf5566e7 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -147,8 +147,8 @@ public: void set_cull_mask(uint32_t p_layers); uint32_t get_cull_mask() const; - void set_cull_mask_bit(int p_layer, bool p_enable); - bool get_cull_mask_bit(int p_layer) const; + void set_cull_mask_value(int p_layer_number, bool p_enable); + bool get_cull_mask_value(int p_layer_number) const; virtual Vector<Plane> get_frustum() const; bool is_position_in_frustum(const Vector3 &p_position) const; @@ -224,8 +224,8 @@ public: void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; + void set_collision_mask_value(int p_layer_number, bool p_value); + bool get_collision_mask_value(int p_layer_number) const; void add_exception_rid(const RID &p_rid); void add_exception(const Object *p_object); |