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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-09 01:15:06 +0200
committerGitHub <noreply@github.com>2021-10-09 01:15:06 +0200
commit6f72d9d19fe11ccc38a69e0460813646ad28d0e5 (patch)
tree7dcebf722eac9bc4d0b88a421ae3dd5abf246124 /scene/3d/camera_3d.cpp
parent16b27304d90880b0a3a6bfefbb19f2718d5919af (diff)
parent5ae569560d16260aabca4e4a34fdb83376f6d669 (diff)
Merge pull request #53584 from akien-mga/fix-bindings-arg-names
Diffstat (limited to 'scene/3d/camera_3d.cpp')
-rw-r--r--scene/3d/camera_3d.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 61d73ff1e2..18b7bcc789 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -238,8 +238,8 @@ void Camera3D::clear_current(bool p_enable_next) {
}
}
-void Camera3D::set_current(bool p_current) {
- if (p_current) {
+void Camera3D::set_current(bool p_enabled) {
+ if (p_enabled) {
make_current();
} else {
clear_current();
@@ -460,7 +460,7 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera3D::set_frustum);
ClassDB::bind_method(D_METHOD("make_current"), &Camera3D::make_current);
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera3D::clear_current, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_current"), &Camera3D::set_current);
+ ClassDB::bind_method(D_METHOD("set_current", "enabled"), &Camera3D::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera3D::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera3D::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
@@ -468,13 +468,13 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far);
ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near);
- ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov);
- ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset);
- ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size);
- ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far);
- ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near);
+ ClassDB::bind_method(D_METHOD("set_fov", "fov"), &Camera3D::set_fov);
+ ClassDB::bind_method(D_METHOD("set_frustum_offset", "offset"), &Camera3D::set_frustum_offset);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &Camera3D::set_size);
+ ClassDB::bind_method(D_METHOD("set_far", "far"), &Camera3D::set_far);
+ ClassDB::bind_method(D_METHOD("set_near", "near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
- ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection);
+ ClassDB::bind_method(D_METHOD("set_projection", "mode"), &Camera3D::set_projection);
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset);
ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset);