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authorJuan Linietsky <reduzio@gmail.com>2015-01-03 11:06:53 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-03 11:06:53 -0300
commitcef3bd026fa6a6c1b2e19693b111210b3ce876ac (patch)
treebeea572b5c526fe8ba72669bb1110b08be07a714 /scene/3d/camera.h
parent60afd79a6e2354e0254c280d826bc6f12f68ffa1 (diff)
-fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
Diffstat (limited to 'scene/3d/camera.h')
-rw-r--r--scene/3d/camera.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index bac8173bb7..950688dfda 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -61,6 +61,8 @@ private:
float fov;
float size;
float near,far;
+ float v_offset;
+ float h_offset;
KeepAspect keep_aspect;
RID camera;
@@ -140,6 +142,12 @@ public:
void look_at(const Vector3& p_target, const Vector3& p_up_normal);
void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal);
+ void set_v_offset(float p_offset);
+ float get_v_offset() const;
+
+ void set_h_offset(float p_offset);
+ float get_h_offset() const;
+
Camera();
~Camera();