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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-10 10:11:16 +0100
committerGitHub <noreply@github.com>2019-11-10 10:11:16 +0100
commit2fdeed1b4f3820bebf9f39d69eb8bd59e1c4f2f2 (patch)
treea1823c69af2c0d40d208314317e6b2025fb6fdfb /scene/3d/camera.h
parente711534c46dc6904704580505bc154840352c1e0 (diff)
parent6c557b8bdfc0f9b9080fa40b72c891bbca11679f (diff)
Merge pull request #33501 from akien-mga/camera-project_position-defval
Camera: Don't set default value for project_position
Diffstat (limited to 'scene/3d/camera.h')
-rw-r--r--scene/3d/camera.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 22223880c1..d81e097fc5 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -142,7 +142,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
Vector<Vector3> get_near_plane_points() const;