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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-10-06 18:45:24 +0200 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-10-07 13:19:30 +0200 |
commit | 1e301479dae4e4e5bdf4637669d990a7731b2fe3 (patch) | |
tree | 66ecfbefb4fa20adf03d79eaee779915fabbc63b /scene/3d/camera.h | |
parent | 1d9233c3882afe888b9396f7f2aac917d4dcac4d (diff) |
Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)
Fixes #32564, #29267
Diffstat (limited to 'scene/3d/camera.h')
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