diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-01-03 11:06:53 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-03 11:06:53 -0300 |
commit | cef3bd026fa6a6c1b2e19693b111210b3ce876ac (patch) | |
tree | beea572b5c526fe8ba72669bb1110b08be07a714 /scene/3d/camera.cpp | |
parent | 60afd79a6e2354e0254c280d826bc6f12f68ffa1 (diff) |
-fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r-- | scene/3d/camera.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 1db9886261..27420f8002 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -86,6 +86,10 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) { set_keep_aspect_mode(KeepAspect(int(p_value))); else if (p_name=="vaspect") set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT); + else if (p_name=="h_offset") + h_offset=p_value; + else if (p_name=="v_offset") + v_offset=p_value; else if (p_name=="current") { if (p_value.operator bool()) { make_current(); @@ -128,6 +132,10 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const { } } else if (p_name=="visible_layers") { r_ret=get_visible_layers(); + } else if (p_name=="h_offset") { + r_ret=get_h_offset(); + } else if (p_name=="v_offset") { + r_ret=get_v_offset(); } else if (p_name=="environment") { r_ret=get_environment(); } else @@ -170,12 +178,16 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const { p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) ); p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) ); p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) ); } void Camera::_update_camera() { Transform tr = get_camera_transform(); + tr.origin+=tr.basis.get_axis(1)*v_offset; + tr.origin+=tr.basis.get_axis(0)*h_offset; VisualServer::get_singleton()->camera_set_transform( camera, tr ); // here goes listener stuff @@ -757,6 +769,27 @@ void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, cons } +void Camera::set_v_offset(float p_offset) { + + v_offset=p_offset; + _update_camera();; +} + +float Camera::get_v_offset() const { + + return v_offset; +} + +void Camera::set_h_offset(float p_offset) { + h_offset=p_offset; + _update_camera(); +} + +float Camera::get_h_offset() const { + + return h_offset; +} + Camera::Camera() { @@ -772,6 +805,8 @@ Camera::Camera() { set_perspective(60.0,0.1,100.0); keep_aspect=KEEP_HEIGHT; layers=0xfffff; + v_offset=0; + h_offset=0; VisualServer::get_singleton()->camera_set_visible_layers(camera,layers); //active=false; } |