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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-10-06 10:25:27 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-10-06 10:25:27 +0800 |
commit | 54bdb6e65cac83eab12ef23e97fd19051dd9610c (patch) | |
tree | fb0ff0df3c74b924cacea19838512cb805f0510c /scene/3d/bone_attachment_3d.h | |
parent | ea9bb98f26be8212245f6ff796617901a8b9f3f6 (diff) |
Improve StaticBody description
The naming of static bodies has raised a lot of questions and
discussions, because they are actually movable (not being static). This
commit explains that the reason for "static" is that they are immovable
from the point of view of the physics engine. This makes it easier to
understand why the user can move static bodies manually.
Diffstat (limited to 'scene/3d/bone_attachment_3d.h')
0 files changed, 0 insertions, 0 deletions