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authorHaoyu Qiu <timothyqiu32@gmail.com>2022-10-06 10:25:27 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2022-10-06 10:25:27 +0800
commit54bdb6e65cac83eab12ef23e97fd19051dd9610c (patch)
treefb0ff0df3c74b924cacea19838512cb805f0510c /scene/3d/bone_attachment_3d.h
parentea9bb98f26be8212245f6ff796617901a8b9f3f6 (diff)
Improve StaticBody description
The naming of static bodies has raised a lot of questions and discussions, because they are actually movable (not being static). This commit explains that the reason for "static" is that they are immovable from the point of view of the physics engine. This makes it easier to understand why the user can move static bodies manually.
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