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authorRémi Verschelde <rverschelde@gmail.com>2020-02-20 11:09:20 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-20 11:37:52 +0100
commit342f127362108bfb0fb954c9150b5a937ecfef30 (patch)
treee9bac54677a63168997608684adca3546223f7bd /scene/3d/baked_lightmap.cpp
parentbd61281a5f515065b05be008dd3d6b73a03f5a7c (diff)
SCons: Explicitly define our C (C11) and C++ (C++14) standards
On GCC and Clang, we use C11 and C++14 with GNU extensions (`std=gnu11` and `std=gnu++14`). Those are the defaults for current GCC and Clang, and also match the feature sets we want to use in Godot. On MSVC, we require C++14 support explicitly with `/std:c++14`, and make it strict with the use of `/permissive-` (so features of C++17 or later can't be used). Moves the definition before querying environment flags and platform config so that it can be overridden when necessary.
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