diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-03-11 11:55:28 +0100 |
---|---|---|
committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-03-11 16:09:31 +0100 |
commit | 919bbf8077e25b9250bf3ee84220b3c4b46a3e3f (patch) | |
tree | a4f6f9774b058982c075be89603be5fd303c2b6f /scene/3d/audio_stream_player_3d.cpp | |
parent | 87d50da9fc6d8e2ed6b09e830bae9473c5a13388 (diff) |
[HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Enable lto support (saves ~2MiB in release).
- Enable optional closure compiler pass for JS and generated code.
- Enable optional pthreads support.
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
0 files changed, 0 insertions, 0 deletions