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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-22 20:47:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-23 00:52:50 +0100 |
commit | 2cf6ac6c507529884d6b8acfdc42f3bc1826b19d (patch) | |
tree | 9e5aeee8d4bb9523be3087d508a52d5c08e65335 /scene/3d/audio_stream_player_3d.cpp | |
parent | a7891b9d120e1cb49bcdcffc1107f692ed481d86 (diff) |
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.
Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.
Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 320457a3f2..ecd0c9114e 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -98,11 +98,18 @@ static const Vector3 speaker_directions[7] = { void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) { unsigned int speaker_count; // only main speakers (no LFE) switch (AudioServer::get_singleton()->get_speaker_mode()) { - default: //fallthrough - case AudioServer::SPEAKER_MODE_STEREO: speaker_count = 2; break; - case AudioServer::SPEAKER_SURROUND_31: speaker_count = 3; break; - case AudioServer::SPEAKER_SURROUND_51: speaker_count = 5; break; - case AudioServer::SPEAKER_SURROUND_71: speaker_count = 7; break; + case AudioServer::SPEAKER_MODE_STEREO: + speaker_count = 2; + break; + case AudioServer::SPEAKER_SURROUND_31: + speaker_count = 3; + break; + case AudioServer::SPEAKER_SURROUND_51: + speaker_count = 5; + break; + case AudioServer::SPEAKER_SURROUND_71: + speaker_count = 7; + break; } Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes @@ -113,18 +120,19 @@ void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tig case AudioServer::SPEAKER_SURROUND_71: output.vol[3].l = volumes[5]; // side-left output.vol[3].r = volumes[6]; // side-right - //fallthrough + [[fallthrough]]; case AudioServer::SPEAKER_SURROUND_51: output.vol[2].l = volumes[3]; // rear-left output.vol[2].r = volumes[4]; // rear-right - //fallthrough + [[fallthrough]]; case AudioServer::SPEAKER_SURROUND_31: output.vol[1].r = 1.0; // LFE - always full power output.vol[1].l = volumes[2]; // center - //fallthrough + [[fallthrough]]; case AudioServer::SPEAKER_MODE_STEREO: output.vol[0].r = volumes[1]; // front-right output.vol[0].l = volumes[0]; // front-left + break; } } |