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authorRémi Verschelde <rverschelde@gmail.com>2022-09-06 17:00:29 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-06 17:00:29 +0200
commit1a1fdf78e7f720d688363f98b1e4dd81b428511f (patch)
tree5b03545e8745df84c4c83f8c464be29ea9599148 /scene/3d/audio_stream_player_3d.cpp
parent0f62e357e0868ce7e7f822379027d86dd927dbca (diff)
parenta7ce7b1d3fdda49d6616dfff0bfdebeeb66170e4 (diff)
Merge pull request #65367 from Mickeon/fix-audio-stream-player-exiting-tree
Fix AudioStreamPlayer not resuming after returning to SceneTree
Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
-rw-r--r--scene/3d/audio_stream_player_3d.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 0e7b71f74a..21cf3bdb3b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -247,13 +247,18 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_EXIT_TREE: {
- stop();
+ set_stream_paused(true);
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
} break;
+ case NOTIFICATION_PREDELETE: {
+ stop();
+ } break;
+
case NOTIFICATION_PAUSED: {
if (!can_process()) {
// Node can't process so we start fading out to silence.