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authorBastiaan Olij <mux213@gmail.com>2017-11-04 08:57:25 +1100
committerGitHub <noreply@github.com>2017-11-04 08:57:25 +1100
commit25c38c75425e3ccfcaed53ebd38fc588d6f35764 (patch)
tree88e3af7d757376132705070db18afe26731cae3b /scene/3d/arvr_nodes.h
parentacd193b62e3972d6dd1e4b2aa115948658f85e9b (diff)
parent167b7b55338761e3cb48677219d41f5bfc32c839 (diff)
Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support
Adding rumble support to ARVR controllers
Diffstat (limited to 'scene/3d/arvr_nodes.h')
-rw-r--r--scene/3d/arvr_nodes.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index e0ccfab58b..6e940351f2 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -89,6 +89,9 @@ public:
int is_button_pressed(int p_button) const;
float get_joystick_axis(int p_axis) const;
+ real_t get_rumble() const;
+ void set_rumble(real_t p_rumble);
+
bool get_is_active() const;
ARVRPositionalTracker::TrackerHand get_hand() const;