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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-05-28 19:25:37 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-28 19:25:37 +0200 |
commit | 0e441e9a1a5131c2e7f62592a5ad1addc6b72e00 (patch) | |
tree | e90790755836e341de28486083b2943a8ab71b8d /scene/3d/arvr_nodes.h | |
parent | 500fe8960079400140f5459c482d8e116f589172 (diff) | |
parent | 6fe957de63b8ecbd51caf2e6c1bf7efc1d53221c (diff) |
Merge pull request #29248 from Cheeseness/camera_project_fix
Add a depth parameter to Camera::project_position()
Diffstat (limited to 'scene/3d/arvr_nodes.h')
-rw-r--r-- | scene/3d/arvr_nodes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index 0833e18d48..8e735f7110 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -55,7 +55,7 @@ public: virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const; virtual Point2 unproject_position(const Vector3 &p_pos) const; - virtual Vector3 project_position(const Point2 &p_point) const; + virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const; virtual Vector<Plane> get_frustum() const; ARVRCamera(); |