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authorNick Huelin <62965063+SirQuartz@users.noreply.github.com>2021-07-06 11:17:14 -0400
committerGitHub <noreply@github.com>2021-07-06 11:17:14 -0400
commitd62175e0099aee42d671b7629c0ad294d7b9e812 (patch)
tree3a72ea044b9effdf311a6033e45b68021912548b /scene/3d/area_3d.cpp
parent053198a5f34b7ce680e2fd1a3287a559cc2afc94 (diff)
Add note to `SceneTree` about pausing
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene. `_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls. This addresses: #47326
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