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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-16 11:59:38 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-16 11:59:38 +0200 |
commit | c1277c2183eaacb9ae49f9fef0c57443b934b72b (patch) | |
tree | 434b526eb286850ebccc6d2c998a7d90fdb8b5e2 /scene/3d/area_3d.cpp | |
parent | 396def9b66c476f7834604adb7136ca903ed01be (diff) | |
parent | 746dddc0673d7261f19b1e056e90e6e3a49ef33a (diff) |
Merge pull request #60999 from reduz/replace-rbhash-by-hashmap
Diffstat (limited to 'scene/3d/area_3d.cpp')
-rw-r--r-- | scene/3d/area_3d.cpp | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index fb37e64a1a..54737e13b3 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -192,14 +192,14 @@ void Area3D::_body_enter_tree(ObjectID p_id) { Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); - Map<ObjectID, BodyState>::Element *E = body_map.find(p_id); + HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id); ERR_FAIL_COND(!E); - ERR_FAIL_COND(E->get().in_tree); + ERR_FAIL_COND(E->value.in_tree); - E->get().in_tree = true; + E->value.in_tree = true; emit_signal(SceneStringNames::get_singleton()->body_entered, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + for (int i = 0; i < E->value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape); } } @@ -207,13 +207,13 @@ void Area3D::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); - Map<ObjectID, BodyState>::Element *E = body_map.find(p_id); + HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id); ERR_FAIL_COND(!E); - ERR_FAIL_COND(!E->get().in_tree); - E->get().in_tree = false; + ERR_FAIL_COND(!E->value.in_tree); + E->value.in_tree = false; emit_signal(SceneStringNames::get_singleton()->body_exited, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + for (int i = 0; i < E->value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape); } } @@ -224,7 +224,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i Object *obj = ObjectDB::get_instance(objid); Node *node = Object::cast_to<Node>(obj); - Map<ObjectID, BodyState>::Element *E = body_map.find(objid); + HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid); if (!body_in && !E) { return; //likely removed from the tree @@ -235,36 +235,36 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i if (body_in) { if (!E) { E = body_map.insert(objid, BodyState()); - E->get().rid = p_body; - E->get().rc = 0; - E->get().in_tree = node && node->is_inside_tree(); + E->value.rid = p_body; + E->value.rc = 0; + E->value.in_tree = node && node->is_inside_tree(); if (node) { node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree), make_binds(objid)); node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree), make_binds(objid)); - if (E->get().in_tree) { + if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } } } - E->get().rc++; + E->value.rc++; if (node) { - E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape)); + E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape)); } - if (E->get().in_tree) { + if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape); } } else { - E->get().rc--; + E->value.rc--; if (node) { - E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape)); + E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape)); } - bool in_tree = E->get().in_tree; - if (E->get().rc == 0) { - body_map.erase(E); + bool in_tree = E->value.in_tree; + if (E->value.rc == 0) { + body_map.remove(E); if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); @@ -285,7 +285,7 @@ void Area3D::_clear_monitoring() { ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal."); { - Map<ObjectID, BodyState> bmcopy = body_map; + HashMap<ObjectID, BodyState> bmcopy = body_map; body_map.clear(); //disconnect all monitored stuff @@ -314,7 +314,7 @@ void Area3D::_clear_monitoring() { } { - Map<ObjectID, AreaState> bmcopy = area_map; + HashMap<ObjectID, AreaState> bmcopy = area_map; area_map.clear(); //disconnect all monitored stuff @@ -379,14 +379,14 @@ void Area3D::_area_enter_tree(ObjectID p_id) { Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); - Map<ObjectID, AreaState>::Element *E = area_map.find(p_id); + HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id); ERR_FAIL_COND(!E); - ERR_FAIL_COND(E->get().in_tree); + ERR_FAIL_COND(E->value.in_tree); - E->get().in_tree = true; + E->value.in_tree = true; emit_signal(SceneStringNames::get_singleton()->area_entered, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + for (int i = 0; i < E->value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape); } } @@ -394,13 +394,13 @@ void Area3D::_area_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); - Map<ObjectID, AreaState>::Element *E = area_map.find(p_id); + HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id); ERR_FAIL_COND(!E); - ERR_FAIL_COND(!E->get().in_tree); - E->get().in_tree = false; + ERR_FAIL_COND(!E->value.in_tree); + E->value.in_tree = false; emit_signal(SceneStringNames::get_singleton()->area_exited, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + for (int i = 0; i < E->value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape); } } @@ -411,7 +411,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i Object *obj = ObjectDB::get_instance(objid); Node *node = Object::cast_to<Node>(obj); - Map<ObjectID, AreaState>::Element *E = area_map.find(objid); + HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid); if (!area_in && !E) { return; //likely removed from the tree @@ -422,36 +422,36 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i if (area_in) { if (!E) { E = area_map.insert(objid, AreaState()); - E->get().rid = p_area; - E->get().rc = 0; - E->get().in_tree = node && node->is_inside_tree(); + E->value.rid = p_area; + E->value.rc = 0; + E->value.in_tree = node && node->is_inside_tree(); if (node) { node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree), make_binds(objid)); node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree), make_binds(objid)); - if (E->get().in_tree) { + if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->area_entered, node); } } } - E->get().rc++; + E->value.rc++; if (node) { - E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape)); + E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape)); } - if (!node || E->get().in_tree) { + if (!node || E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape); } } else { - E->get().rc--; + E->value.rc--; if (node) { - E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape)); + E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape)); } - bool in_tree = E->get().in_tree; - if (E->get().rc == 0) { - area_map.erase(E); + bool in_tree = E->value.in_tree; + if (E->value.rc == 0) { + area_map.remove(E); if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); @@ -524,20 +524,20 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const { bool Area3D::overlaps_area(Node *p_area) const { ERR_FAIL_NULL_V(p_area, false); - const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id()); + HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id()); if (!E) { return false; } - return E->get().in_tree; + return E->value.in_tree; } bool Area3D::overlaps_body(Node *p_body) const { ERR_FAIL_NULL_V(p_body, false); - const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id()); + HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id()); if (!E) { return false; } - return E->get().in_tree; + return E->value.in_tree; } void Area3D::set_audio_bus_override(bool p_override) { |