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authorBojidar Marinov <bojidar.marinov.bg@gmail.com>2016-04-09 21:54:09 +0300
committerBojidar Marinov <bojidar.marinov.bg@gmail.com>2016-04-09 22:11:12 +0300
commitf7c3d6329cdc9c21c205f1522813090313a422d2 (patch)
treeb4ad305e45bf2d66f5e3a8d35aa36948a2f20c5a /scene/3d/area.h
parentd454e64f429affb89de036eed6daa5c6e5278492 (diff)
Port collision and layer masks to 3D, fixes #1759
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
Diffstat (limited to 'scene/3d/area.h')
-rw-r--r--scene/3d/area.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/scene/3d/area.h b/scene/3d/area.h
index c250d27fb1..440a7d2030 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -54,6 +54,8 @@ private:
real_t gravity_distance_scale;
real_t angular_damp;
real_t linear_damp;
+ uint32_t collision_mask;
+ uint32_t layer_mask;
int priority;
bool monitoring;
bool monitorable;
@@ -157,6 +159,18 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_layer_mask(uint32_t p_mask);
+ uint32_t get_layer_mask() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
+ void set_layer_mask_bit(int p_bit, bool p_value);
+ bool get_layer_mask_bit(int p_bit) const;
+
Array get_overlapping_bodies() const;
Array get_overlapping_areas() const; //function for script