diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-12-07 02:04:20 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-12-07 02:04:20 -0300 |
commit | c79be979d47daae613d1b1bbc732a30a74f56543 (patch) | |
tree | 9edaf684a8d3ff47b124d03e04c01f927c197255 /scene/3d/area.h | |
parent | f7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff) |
Batch of Bugfixes
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
Diffstat (limited to 'scene/3d/area.h')
-rw-r--r-- | scene/3d/area.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/area.h b/scene/3d/area.h index 4707b73e1c..40c6d24b5c 100644 --- a/scene/3d/area.h +++ b/scene/3d/area.h @@ -52,6 +52,7 @@ private: real_t density; int priority; bool monitoring; + bool locked; void _body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape); |