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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-25 12:52:58 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 12:52:58 +0200 |
commit | ff0b5f8fa1be4ccd5b8de1d9d49f8a4b71439f63 (patch) | |
tree | 42543cc85d27d2c8692a2ced4bac5c537e402004 /scene/2d | |
parent | 2f221e5fd507b176590bda52d08e499629ce7761 (diff) | |
parent | ac3322b0af8f23e8e2dac8111200bc69b5604c9f (diff) |
Merge pull request #50809 from akien-mga/iterators-const-references
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 10 |
2 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 8709acf7f1..561207c24c 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -145,7 +145,7 @@ TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer2D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); Array ret; - for (RID body : exceptions) { + for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer2D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(obj); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 4a15a1dc46..3932f3dc78 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1596,7 +1596,7 @@ void TileMap::set_light_mask(int p_light_mask) { // Occlusion: set light mask. CanvasItem::set_light_mask(p_light_mask); for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { - for (RID F : E->get().canvas_items) { + for (const RID &F : E->get().canvas_items) { RenderingServer::get_singleton()->canvas_item_set_light_mask(F, get_light_mask()); } } @@ -1609,7 +1609,7 @@ void TileMap::set_material(const Ref<Material> &p_material) { // Update material for the whole tilemap. for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { TileMapQuadrant &q = E->get(); - for (RID F : q.canvas_items) { + for (const RID &F : q.canvas_items) { RS::get_singleton()->canvas_item_set_use_parent_material(F, get_use_parent_material() || get_material().is_valid()); } } @@ -1622,7 +1622,7 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { // Update use_parent_material for the whole tilemap. for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { TileMapQuadrant &q = E->get(); - for (RID F : q.canvas_items) { + for (const RID &F : q.canvas_items) { RS::get_singleton()->canvas_item_set_use_parent_material(F, get_use_parent_material() || get_material().is_valid()); } } @@ -1633,7 +1633,7 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) { CanvasItem::set_texture_filter(p_texture_filter); for (Map<Vector2i, TileMapQuadrant>::Element *F = quadrant_map.front(); F; F = F->next()) { TileMapQuadrant &q = F->get(); - for (RID E : q.canvas_items) { + for (const RID &E : q.canvas_items) { RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E, RS::CanvasItemTextureFilter(p_texture_filter)); _make_quadrant_dirty(F); } @@ -1645,7 +1645,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { CanvasItem::set_texture_repeat(p_texture_repeat); for (Map<Vector2i, TileMapQuadrant>::Element *F = quadrant_map.front(); F; F = F->next()) { TileMapQuadrant &q = F->get(); - for (RID E : q.canvas_items) { + for (const RID &E : q.canvas_items) { RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E, RS::CanvasItemTextureRepeat(p_texture_repeat)); _make_quadrant_dirty(F); } |