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authorfabriceci <fabricecipolla@gmail.com>2021-08-30 20:49:09 +0200
committerfabriceci <fabricecipolla@gmail.com>2021-09-22 00:14:04 +0200
commitfd9e573ba649170a1a45d69341bece51cb3288e7 (patch)
tree5afa3b8d44401a0e310064974bd0357041510eaa /scene/2d
parentbfcc29635f92d5054de1acc0a51561638b28570b (diff)
Port 2D improvement to move and slide 3D
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/physics_body_2d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index e9930b13a0..5d0d98a2df 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -334,7 +334,7 @@ private:
int max_slides = 4;
int platform_layer;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
- float floor_snap_length = 0;
+ real_t floor_snap_length = 0;
real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
uint32_t moving_platform_floor_layers = UINT32_MAX;