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authorRémi Verschelde <rverschelde@gmail.com>2019-06-21 15:23:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-21 15:23:10 +0200
commitfae3df1204df6d4a64f48b4ae931d52897e4996c (patch)
tree9059b07ec7c19c5b8740f1e1510a0cdd45a25c67 /scene/2d
parent02319dceb2e17184eb765c67719a306f56dafc1b (diff)
Particles: Properly initialize angular velocity parameter
Right now it would take garbage values when loading scenes, which could end up written to the scene file.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index a8d72bb774..a9071819e5 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1392,9 +1392,9 @@ CPUParticles2D::CPUParticles2D() {
set_spread(45);
set_flatness(0);
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
+ set_param(PARAM_ANGULAR_VELOCITY, 0);
set_param(PARAM_ORBIT_VELOCITY, 0);
set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_ANGULAR_VELOCITY, 0);
set_param(PARAM_RADIAL_ACCEL, 0);
set_param(PARAM_TANGENTIAL_ACCEL, 0);
set_param(PARAM_DAMPING, 0);