diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 10:36:29 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:34 +0100 |
commit | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (patch) | |
tree | 6728478a8e3bb2669ee4096cf354e87475b4469d /scene/2d | |
parent | 4396e98834f159da59ec790f2ff64fb65dacd9ce (diff) |
Effective DisplayServer separation, rename X11 -> LinuxBSD
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/particles_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/touch_screen_button.cpp | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 2ba2fd8f79..e5c17fe9a4 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -228,7 +228,7 @@ bool Particles2D::get_fractional_delta() const { String Particles2D::get_configuration_warning() const { - if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) { + if (VisualServer::get_singleton()->is_low_end()) { return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose."); } diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 20d73113dc..0f79e12275 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -33,6 +33,7 @@ #include "core/input/input.h" #include "core/input/input_map.h" #include "core/os/os.h" +#include "scene/main/viewport.h" void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) { @@ -114,7 +115,7 @@ void TouchScreenButton::_notification(int p_what) { if (!is_inside_tree()) return; - if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) + if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) return; if (finger_pressed != -1) { @@ -145,7 +146,7 @@ void TouchScreenButton::_notification(int p_what) { } break; case NOTIFICATION_ENTER_TREE: { - if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) + if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) return; update(); |