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authorRémi Verschelde <rverschelde@gmail.com>2020-02-21 23:26:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-28 14:24:09 +0100
commitf742dabafee7f54e1b77148d547e2031d7cc535e (patch)
tree5aab3c9c4b9aca10d190a7efa600afb8c7aef213 /scene/2d
parent01afc442c73661df677c2b93f4037a21992ee45b (diff)
Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/area_2d.cpp38
-rw-r--r--scene/2d/cpu_particles_2d.cpp7
-rw-r--r--scene/2d/line_2d.cpp13
-rw-r--r--scene/2d/navigation_polygon.cpp4
-rw-r--r--scene/2d/physics_body_2d.cpp33
-rw-r--r--scene/2d/sprite.cpp7
-rw-r--r--scene/2d/touch_screen_button.cpp4
-rw-r--r--scene/2d/visibility_notifier_2d.cpp4
8 files changed, 46 insertions, 64 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index eef8c58f78..b99c4c88bf 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "area_2d.h"
+
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
#include "servers/physics_2d_server.h"
@@ -171,8 +172,8 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
- node->connect_compat(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
- node->connect_compat(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree), make_binds(objid));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -198,8 +199,8 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (E->get().rc == 0) {
if (node) {
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
if (E->get().in_tree)
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
}
@@ -273,8 +274,8 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
- node->connect_compat(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid));
- node->connect_compat(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree), make_binds(objid));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
@@ -300,8 +301,8 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (E->get().rc == 0) {
if (node) {
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
if (E->get().in_tree)
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
}
@@ -333,12 +334,11 @@ void Area2D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) //node may have been deleted in previous frame or at other legiminate point
+ if (!node) //node may have been deleted in previous frame or at other legitimate point
continue;
- //ERR_CONTINUE(!node);
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
if (!E->get().in_tree)
continue;
@@ -363,12 +363,11 @@ void Area2D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) //node may have been deleted in previous frame or at other legiminate point
+ if (!node) //node may have been deleted in previous frame or at other legitimate point
continue;
- //ERR_CONTINUE(!node);
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
if (!E->get().in_tree)
continue;
@@ -584,13 +583,6 @@ void Area2D::_validate_property(PropertyInfo &property) const {
}
void Area2D::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area2D::_body_enter_tree);
- ClassDB::bind_method(D_METHOD("_body_exit_tree", "id"), &Area2D::_body_exit_tree);
-
- ClassDB::bind_method(D_METHOD("_area_enter_tree", "id"), &Area2D::_area_enter_tree);
- ClassDB::bind_method(D_METHOD("_area_exit_tree", "id"), &Area2D::_area_exit_tree);
-
ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index e0d64ba060..3b8a81d2ca 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "cpu_particles_2d.h"
+
#include "core/core_string_names.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/particles_2d.h"
@@ -212,12 +213,12 @@ void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
return;
if (texture.is_valid())
- texture->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
+ texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed));
texture = p_texture;
if (texture.is_valid())
- texture->connect_compat(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
+ texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed));
update();
_update_mesh_texture();
@@ -1326,8 +1327,6 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
- ClassDB::bind_method(D_METHOD("_texture_changed"), &CPUParticles2D::_texture_changed);
-
ADD_GROUP("Emission Shape", "emission_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index dd0af21c16..873c901c0a 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "line_2d.h"
-#include "line_builder.h"
#include "core/core_string_names.h"
+#include "line_builder.h"
// Needed so we can bind functions
VARIANT_ENUM_CAST(Line2D::LineJointMode)
@@ -101,14 +101,14 @@ float Line2D::get_width() const {
void Line2D::set_curve(const Ref<Curve> &p_curve) {
// Cleanup previous connection if any
if (_curve.is_valid()) {
- _curve->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
+ _curve->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_curve_changed));
}
_curve = p_curve;
// Connect to the curve so the line will update when it is changed
if (_curve.is_valid()) {
- _curve->connect_compat(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
+ _curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_curve_changed));
}
update();
@@ -171,14 +171,14 @@ void Line2D::set_gradient(const Ref<Gradient> &p_gradient) {
// Cleanup previous connection if any
if (_gradient.is_valid()) {
- _gradient->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
+ _gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed));
}
_gradient = p_gradient;
// Connect to the gradient so the line will update when the ColorRamp is changed
if (_gradient.is_valid()) {
- _gradient->connect_compat(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
+ _gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed));
}
update();
@@ -428,7 +428,4 @@ void Line2D::_bind_methods() {
BIND_ENUM_CONSTANT(LINE_TEXTURE_NONE);
BIND_ENUM_CONSTANT(LINE_TEXTURE_TILE);
BIND_ENUM_CONSTANT(LINE_TEXTURE_STRETCH);
-
- ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed);
- ClassDB::bind_method(D_METHOD("_curve_changed"), &Line2D::_curve_changed);
}
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 8fb9a8427e..9159ef21c5 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -507,14 +507,14 @@ void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_
}
if (navpoly.is_valid()) {
- navpoly->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed");
+ navpoly->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NavigationRegion2D::_navpoly_changed));
}
navpoly = p_navpoly;
Navigation2DServer::get_singleton()->region_set_navpoly(region, p_navpoly);
if (navpoly.is_valid()) {
- navpoly->connect_compat(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed");
+ navpoly->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NavigationRegion2D::_navpoly_changed));
}
_navpoly_changed();
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index aae37014b3..9bfeca7e56 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -192,14 +192,15 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
void StaticBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected_compat(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
- physics_material_override->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &StaticBody2D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &StaticBody2D::_reload_physics_characteristics));
+ }
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect_compat(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &StaticBody2D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
@@ -218,8 +219,6 @@ void StaticBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody2D::_reload_physics_characteristics);
-
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
@@ -311,8 +310,8 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
//E->get().rc=0;
E->get().in_scene = node && node->is_inside_tree();
if (node) {
- node->connect_compat(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
- node->connect_compat(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree), make_binds(objid));
if (E->get().in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -340,8 +339,8 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
if (E->get().shapes.empty()) {
if (node) {
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
if (in_scene)
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
@@ -545,14 +544,15 @@ real_t RigidBody2D::get_weight() const {
void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected_compat(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
- physics_material_override->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
+ }
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect_compat(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
@@ -774,9 +774,8 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
Node *node = Object::cast_to<Node>(obj);
if (node) {
-
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect_compat(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
}
}
@@ -845,8 +844,6 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &RigidBody2D::_reload_physics_characteristics);
-
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale);
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale);
@@ -898,8 +895,6 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
- ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody2D::_body_enter_tree);
- ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody2D::_body_exit_tree);
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index a5648053c4..7eaafe5348 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "sprite.h"
+
#include "core/core_string_names.h"
#include "core/os/os.h"
#include "scene/main/viewport.h"
@@ -142,12 +143,12 @@ void Sprite::set_texture(const Ref<Texture2D> &p_texture) {
return;
if (texture.is_valid())
- texture->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
+ texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite::_texture_changed));
texture = p_texture;
if (texture.is_valid())
- texture->connect_compat(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
+ texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite::_texture_changed));
update();
emit_signal("texture_changed");
@@ -492,8 +493,6 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rect"), &Sprite::get_rect);
- ClassDB::bind_method(D_METHOD("_texture_changed"), &Sprite::_texture_changed);
-
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 7ca165985e..1cca45b422 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -69,12 +69,12 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const {
void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
if (shape.is_valid())
- shape->disconnect_compat("changed", this, "update");
+ shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
shape = p_shape;
if (shape.is_valid())
- shape->connect_compat("changed", this, "update");
+ shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
update();
}
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 3bfaf1f95c..366de28386 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -224,7 +224,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (add) {
- p_node->connect_compat(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
+ p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed), varray(p_node), CONNECT_ONESHOT);
nodes[p_node] = meta;
_change_node_state(p_node, false);
}
@@ -267,7 +267,7 @@ void VisibilityEnabler2D::_notification(int p_what) {
if (!visible)
_change_node_state(E->key(), true);
- E->key()->disconnect_compat(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed");
+ E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed));
}
nodes.clear();