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authorJuan Linietsky <reduzio@gmail.com>2017-01-10 18:02:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-10 18:04:33 -0300
commitf3f4a11cfb9767e1d691aec431dd2f1a87a31977 (patch)
tree7918ff8c7b366df911374c93d5077d27d788f9c3 /scene/2d
parent6eeb994a7bbd3cb1500c42af8f3ac1227f323ce4 (diff)
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/animated_sprite.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 97c23f3a46..4300c25e9f 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -332,7 +332,7 @@ void AnimatedSprite::_validate_property(PropertyInfo& property) const {
void AnimatedSprite::_notification(int p_what) {
switch(p_what) {
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (frames.is_null())
return;
@@ -582,7 +582,7 @@ void AnimatedSprite::_set_playing(bool p_playing) {
return;
playing=p_playing;
_reset_timeout();
- set_process(playing);
+ set_process_internal(playing);
}
bool AnimatedSprite::_is_playing() const {