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author | Juan Linietsky <reduzio@gmail.com> | 2014-09-17 10:40:50 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-17 10:40:50 -0300 |
commit | f304c9f93a4c0f01e884064e8e7a2f293d5486f6 (patch) | |
tree | 2e4c12834dca9ebe9c2b609bc9cbc05d8afeac3f /scene/2d | |
parent | 023dcd50f90071c1aff07d890904597704be781d (diff) | |
parent | 568be61b0985d4abb1b6ca7ffcec7f79447d3514 (diff) |
Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input
Fixed touchscreen was processing input in editor
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/screen_button.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index 92d6954d97..b606634819 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -92,7 +92,10 @@ void TouchScreenButton::_notification(int p_what) { if (!get_scene()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility==VISIBILITY_TOUCHSCREEN_ONLY) return; update(); - set_process_input(true); + + if (!get_scene()->is_editor_hint()) + set_process_input(true); + if (action.operator String()!="" && InputMap::get_singleton()->has_action(action)) { action_id=InputMap::get_singleton()->get_action_id(action); } else { @@ -170,7 +173,8 @@ void TouchScreenButton::_input(const InputEvent& p_event) { } } else { - touched=Rect2(Point2(),texture->get_size()).has_point(coord); + if (texture.is_valid()) + touched=Rect2(Point2(),texture->get_size()).has_point(coord); } |