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author | Robert Hernandez <killerjaguar26@gmail.com> | 2017-03-29 19:30:24 -0400 |
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committer | Robert Hernandez <killerjaguar26@gmail.com> | 2017-06-29 10:49:24 -0400 |
commit | f0f407e76eafdfe76b9439c7e527f085a6ff22d9 (patch) | |
tree | bcf8b3ecb7df8cee85de7a0611688cd14cafd1ab /scene/2d | |
parent | 198bd9db02950d261c83b0c383fe737df3c5f152 (diff) |
Texture region now updates when changing an Atlas
- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time
Fixed TextureRegionEditor constantly regenerating
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/sprite.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 450f8e2474..c4590c100d 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -122,6 +122,7 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) { update(); emit_signal("texture_changed"); item_rect_changed(); + _change_notify("texture"); } void Sprite::set_normal_map(const Ref<Texture> &p_texture) { |