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authorJuan Linietsky <reduzio@gmail.com>2019-07-10 17:44:55 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:28 +0100
commitef083a583b3bd833d36fadb80a9ee8e9081d394e (patch)
treeb26b4497b8f1b6f6442121ae0181a3038500df59 /scene/2d
parenta3f8ffac63a95d0ebcbe2f0b864e0ea33d29e1d3 (diff)
Modified light rendering to make it more compatible.
Modified polygon management to make it more compatible with MoltenVK
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/light_2d.cpp16
-rw-r--r--scene/2d/light_2d.h4
2 files changed, 0 insertions, 20 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index f163e588ec..0b66d34ece 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -296,17 +296,6 @@ int Light2D::get_shadow_buffer_size() const {
return shadow_buffer_size;
}
-void Light2D::set_shadow_gradient_length(float p_multiplier) {
-
- shadow_gradient_length = p_multiplier;
- VS::get_singleton()->canvas_light_set_shadow_gradient_length(canvas_light, p_multiplier);
-}
-
-float Light2D::get_shadow_gradient_length() const {
-
- return shadow_gradient_length;
-}
-
void Light2D::set_shadow_filter(ShadowFilter p_filter) {
ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX);
shadow_filter = p_filter;
@@ -427,9 +416,6 @@ void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_smooth", "smooth"), &Light2D::set_shadow_smooth);
ClassDB::bind_method(D_METHOD("get_shadow_smooth"), &Light2D::get_shadow_smooth);
- ClassDB::bind_method(D_METHOD("set_shadow_gradient_length", "multiplier"), &Light2D::set_shadow_gradient_length);
- ClassDB::bind_method(D_METHOD("get_shadow_gradient_length"), &Light2D::get_shadow_gradient_length);
-
ClassDB::bind_method(D_METHOD("set_shadow_filter", "filter"), &Light2D::set_shadow_filter);
ClassDB::bind_method(D_METHOD("get_shadow_filter"), &Light2D::get_shadow_filter);
@@ -456,7 +442,6 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13"), "set_shadow_filter", "get_shadow_filter");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
@@ -488,7 +473,6 @@ Light2D::Light2D() {
item_shadow_mask = 1;
mode = MODE_ADD;
shadow_buffer_size = 2048;
- shadow_gradient_length = 0;
energy = 1.0;
shadow_color = Color(0, 0, 0, 0);
shadow_filter = SHADOW_FILTER_NONE;
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 03335c26fe..7134029441 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -70,7 +70,6 @@ private:
int item_shadow_mask;
int shadow_buffer_size;
float shadow_smooth;
- float shadow_gradient_length;
Mode mode;
Ref<Texture2D> texture;
Vector2 texture_offset;
@@ -147,9 +146,6 @@ public:
void set_shadow_buffer_size(int p_size);
int get_shadow_buffer_size() const;
- void set_shadow_gradient_length(float p_multiplier);
- float get_shadow_gradient_length() const;
-
void set_shadow_filter(ShadowFilter p_filter);
ShadowFilter get_shadow_filter() const;