diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-08-21 15:30:41 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-08-21 15:31:23 -0300 |
commit | ee07fb5ebee339559da46f9d183418bbee2188e5 (patch) | |
tree | 4117451bf06046e2916596edc84a4d3f6cbcd592 /scene/2d | |
parent | 28e9aedbddb41f240ff7b416c8359673d3505a79 (diff) |
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 34 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.h | 9 |
2 files changed, 42 insertions, 1 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 255d2d38d5..9582c08110 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -209,7 +209,7 @@ void RayCast2D::_update_raycast_state() { Physics2DDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) { + if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) { collided = true; against = rr.collider_id; @@ -258,6 +258,26 @@ void RayCast2D::clear_exceptions() { exclude.clear(); } +void RayCast2D::set_collide_with_areas(bool p_clip) { + + collide_with_areas = p_clip; +} + +bool RayCast2D::is_collide_with_areas_enabled() const { + + return collide_with_areas; +} + +void RayCast2D::set_collide_with_bodies(bool p_clip) { + + collide_with_bodies = p_clip; +} + +bool RayCast2D::is_collide_with_bodies_enabled() const { + + return collide_with_bodies; +} + void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled); @@ -291,10 +311,20 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body); ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body); + ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast2D::set_collide_with_areas); + ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &RayCast2D::is_collide_with_areas_enabled); + + ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies); + ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); + + ADD_GROUP("Collide With", "collide_with"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); } RayCast2D::RayCast2D() { @@ -306,4 +336,6 @@ RayCast2D::RayCast2D() { collision_mask = 1; cast_to = Vector2(0, 50); exclude_parent_body = true; + collide_with_bodies = true; + collide_with_areas = false; } diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 0850cdc7cc..a438be87b6 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -49,12 +49,21 @@ class RayCast2D : public Node2D { Vector2 cast_to; + bool collide_with_areas; + bool collide_with_bodies; + protected: void _notification(int p_what); void _update_raycast_state(); static void _bind_methods(); public: + void set_collide_with_areas(bool p_clip); + bool is_collide_with_areas_enabled() const; + + void set_collide_with_bodies(bool p_clip); + bool is_collide_with_bodies_enabled() const; + void set_enabled(bool p_enabled); bool is_enabled() const; |