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authorJuan Linietsky <reduzio@gmail.com>2018-08-21 15:30:41 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-08-21 15:31:23 -0300
commitee07fb5ebee339559da46f9d183418bbee2188e5 (patch)
tree4117451bf06046e2916596edc84a4d3f6cbcd592 /scene/2d
parent28e9aedbddb41f240ff7b416c8359673d3505a79 (diff)
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/ray_cast_2d.cpp34
-rw-r--r--scene/2d/ray_cast_2d.h9
2 files changed, 42 insertions, 1 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 255d2d38d5..9582c08110 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -209,7 +209,7 @@ void RayCast2D::_update_raycast_state() {
Physics2DDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
collided = true;
against = rr.collider_id;
@@ -258,6 +258,26 @@ void RayCast2D::clear_exceptions() {
exclude.clear();
}
+void RayCast2D::set_collide_with_areas(bool p_clip) {
+
+ collide_with_areas = p_clip;
+}
+
+bool RayCast2D::is_collide_with_areas_enabled() const {
+
+ return collide_with_areas;
+}
+
+void RayCast2D::set_collide_with_bodies(bool p_clip) {
+
+ collide_with_bodies = p_clip;
+}
+
+bool RayCast2D::is_collide_with_bodies_enabled() const {
+
+ return collide_with_bodies;
+}
+
void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
@@ -291,10 +311,20 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body);
ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast2D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &RayCast2D::is_collide_with_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Collide With", "collide_with");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
}
RayCast2D::RayCast2D() {
@@ -306,4 +336,6 @@ RayCast2D::RayCast2D() {
collision_mask = 1;
cast_to = Vector2(0, 50);
exclude_parent_body = true;
+ collide_with_bodies = true;
+ collide_with_areas = false;
}
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 0850cdc7cc..a438be87b6 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -49,12 +49,21 @@ class RayCast2D : public Node2D {
Vector2 cast_to;
+ bool collide_with_areas;
+ bool collide_with_bodies;
+
protected:
void _notification(int p_what);
void _update_raycast_state();
static void _bind_methods();
public:
+ void set_collide_with_areas(bool p_clip);
+ bool is_collide_with_areas_enabled() const;
+
+ void set_collide_with_bodies(bool p_clip);
+ bool is_collide_with_bodies_enabled() const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;