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authorVolTer <mew.pur.pur@abv.bg>2022-09-09 23:26:14 +0200
committerVolTer <mew.pur.pur@abv.bg>2022-09-10 12:17:37 +0200
commited4fe1e2bd60188c8b1b91ad083503dd59cc902f (patch)
tree45e65c5646d44674c1c5cf4a98a0e7dcaf243a4f /scene/2d
parent24ce46e2a17558cfdfbfab8c8109b6630a19287f (diff)
Implement Area.has_overlapping_*
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/area_2d.cpp13
-rw-r--r--scene/2d/area_2d.h3
2 files changed, 16 insertions, 0 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 3def41eaa5..b3f80b5e43 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -459,6 +459,16 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const {
return ret;
}
+bool Area2D::has_overlapping_bodies() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
+ return !body_map.is_empty();
+}
+
+bool Area2D::has_overlapping_areas() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
+ return !area_map.is_empty();
+}
+
bool Area2D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
@@ -578,6 +588,9 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area2D::has_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area2D::has_overlapping_areas);
+
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 3d8d77eabb..f70f1dfc3d 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -180,6 +180,9 @@ public:
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
+ bool has_overlapping_bodies() const;
+ bool has_overlapping_areas() const;
+
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;