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authorDaniel Rakos <daniel.rakos@rastergrid.com>2019-05-08 17:20:42 +0200
committerDaniel Rakos <daniel.rakos@rastergrid.com>2019-05-08 17:22:40 +0200
commite34eb5c26caf4a0a68f8c84f0e02893e4be2eeb6 (patch)
tree645fcd489c569b4aeb3f4be5074ab646598c7852 /scene/2d
parent0239d8bd9fa03965439aac2482d18746f807bd00 (diff)
Fix texture resource reload bug
If a non-imported texture resource file (e.g. DDS) gets updated the editor doesn't reload it. The cause of the problem is two-fold: First, the code of ImageTexture assumes that textures are always imported from an image, but that's not the case for e.g. DDS. This change thus adds code to issue a resource reload in case an image reload is not possible (which is the case for non-imported texture resources). Second, the code is filled with bogus calls to Image::get_image_data_size() to determine the mipmap offset when that should be done using Image::get_image_mipmap_offset(). Previous code literally passed the integer mip level value to Image::get_image_data_size() where that actually expects a boolean. Thus this part of the change might actually solve some other issues as well. To be pedantic, the texture_get_data() funciton of the rasterizer drivers is still quite a mess, as it only ever returns the whole mipchain when GLES_OVER_GL is set (practically only on desktop builds) but this change does not attempt to resolve that.
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