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authorMateo Kuruk Miccino <mateomiccino@gmail.com>2020-05-07 11:04:59 -0300
committerRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-07 21:21:13 +0200
commite253451a5b01926a32aa52bf2e78150f0f9f4bd5 (patch)
tree8a0724aa396ac5a7785515846932a9602a9245e3 /scene/2d
parentd7b85fbaa1fc438effe406c9d7f973749eb4e527 (diff)
GUI: Touch screen button click area now is synced with its draw
(cherry picked from commit 1cba7fb1804c35917c075e323b6d303f5a900df6)
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/touch_screen_button.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 85fd05ac15..590cc1e6c4 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -260,9 +260,10 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
bool check_rect = true;
if (shape.is_valid()) {
-
check_rect = false;
- Transform2D xform = shape_centered ? Transform2D().translated(shape->get_rect().size * 0.5f) : Transform2D();
+
+ Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
+ Transform2D xform = shape_centered ? Transform2D().translated(size * 0.5f) : Transform2D();
touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
}