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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-24 21:45:31 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-24 21:45:31 +0100 |
commit | debeee56f721178d44f71deb4e303b825d1dccd1 (patch) | |
tree | 6c88f378419a5760bbe919c48c87d1c71a6ea548 /scene/2d | |
parent | c103f32ea3b19c3588d54dcef98e307f8b823f4c (diff) |
Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/line_builder.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 0912f6cfe8..024c0b89ee 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -515,7 +515,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect) { // Make a standalone arc that doesn't use existing vertices, - // with undistorted UVs from withing a square section + // with undistorted UVs from within a square section float radius = vbegin.length(); float angle_step = Math_PI / static_cast<float>(round_precision); |