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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-03 16:41:37 +0100
committerGitHub <noreply@github.com>2021-03-03 16:41:37 +0100
commitd0e62518a8035553429a759826c59aa7975460ef (patch)
tree2fb34f5096468f28abaa37ca36c0689ab0f68f72 /scene/2d
parent4d1f83a621a03a42a6ab7765084db84aab32256f (diff)
parent2dc5ff0caa70944645272ad0684d51b45391a11d (diff)
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
Fix Joint2D/Joint3D node path reset on scene switch
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/joints_2d.cpp18
-rw-r--r--scene/2d/joints_2d.h2
2 files changed, 5 insertions, 15 deletions
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index f4f08674c9..7d9cdd52ac 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -49,19 +49,9 @@ void Joint2D::_disconnect_signals() {
}
}
-void Joint2D::_body_exit_tree(const ObjectID &p_body_id) {
+void Joint2D::_body_exit_tree() {
_disconnect_signals();
- Object *object = ObjectDB::get_instance(p_body_id);
- PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object);
- ERR_FAIL_NULL(body);
- RID body_rid = body->get_rid();
- if (ba == body_rid) {
- a = NodePath();
- }
- if (bb == body_rid) {
- b = NodePath();
- }
- _update_joint();
+ _update_joint(true);
}
void Joint2D::_update_joint(bool p_only_free) {
@@ -142,8 +132,8 @@ void Joint2D::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
- body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_a->get_instance_id()));
- body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_b->get_instance_id()));
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 3607a6c176..08e02ee29d 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -51,7 +51,7 @@ class Joint2D : public Node2D {
protected:
void _disconnect_signals();
- void _body_exit_tree(const ObjectID &p_body_id);
+ void _body_exit_tree();
void _update_joint(bool p_only_free = false);
void _notification(int p_what);