diff options
author | PJB3005 <pieterjan.briers@gmail.com> | 2017-12-08 20:14:06 +0100 |
---|---|---|
committer | PJB3005 <pieterjan.briers@gmail.com> | 2017-12-08 20:14:06 +0100 |
commit | cea5078ebe9b54ff3514fdae1cbeb1a17c808bae (patch) | |
tree | 67b58a63a2c6599bf3c3ffc8b9511a0af8d6810f /scene/2d | |
parent | 146bdf031d053d2af771622aa15f70ad04b0720a (diff) |
Fixes TileMap occluder offsets.
This is NOT related to #14388!
This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.
I tried on all 3 tilemap positioning modes and it seemed to work on every one.
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/tile_map.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c0d0a6e011..609419cd44 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -513,16 +513,13 @@ void TileMap::_update_dirty_quadrants() { } Ref<OccluderPolygon2D> occluder; - Vector2 occluder_ofs; if (tile_set->tile_get_is_autotile(c.id)) { occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); - occluder_ofs = tile_set->tile_get_occluder_offset(c.id); } else { occluder = tile_set->tile_get_light_occluder(c.id); - occluder_ofs = Vector2(); } if (occluder.is_valid()) { - + Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id); Transform2D xform; xform.set_origin(offset.floor() + q.pos); _fix_cell_transform(xform, c, occluder_ofs + center_ofs, s); |