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authorclayjohn <claynjohn@gmail.com>2019-07-28 18:31:52 -0700
committerclayjohn <claynjohn@gmail.com>2019-07-28 18:31:52 -0700
commitcb4d145c22379a7ffd40965b4ba182854708c218 (patch)
tree6e9e0a6536e1b07bbfe766eed62a0999d7102918 /scene/2d
parentbecbb7b525e1cc9bf1520a0ac94b9e9f799f6169 (diff)
toggle CPUParticles2D visibility when redrawing
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 4b309a93b5..f9f273d494 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -962,9 +962,13 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
if (redraw) {
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
#ifndef NO_THREADS
update_mutex->unlock();