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author | clayjohn <claynjohn@gmail.com> | 2019-07-28 18:31:52 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2019-07-28 18:31:52 -0700 |
commit | cb4d145c22379a7ffd40965b4ba182854708c218 (patch) | |
tree | 6e9e0a6536e1b07bbfe766eed62a0999d7102918 /scene/2d | |
parent | becbb7b525e1cc9bf1520a0ac94b9e9f799f6169 (diff) |
toggle CPUParticles2D visibility when redrawing
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 4b309a93b5..f9f273d494 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -962,9 +962,13 @@ void CPUParticles2D::_set_redraw(bool p_redraw) { if (redraw) { VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + + VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + + VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } #ifndef NO_THREADS update_mutex->unlock(); |