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authorMilan Davidovic <milan.davidovic@protonmail.com>2019-08-19 11:11:14 +0200
committerMilan Davidovic <milan.davidovic@protonmail.com>2019-08-26 15:10:15 +0200
commitc12ce2b4ddaf22cb06b69a8d0c685b54485e8c05 (patch)
treeee5707f9cbff729cda848b78b23747272ff316e1 /scene/2d
parentcce148b0242836b5c32a7fa6c39013a2fc1c9eff (diff)
Prevent move_and_slide() to generate an error.
When moving KinematicBody2D from one scene to another and not freeing the old scene, the first call to move_and_slide() in the new scene will generate an error because KinematicBody2D keeps internaly a RID on_floor_body of a body resource in the old scene which no more has a space assigned. To fix this, on_floor_body is set to empty RID in response to NOTIFICATION_ENTER_TREE notification of KinematicBody2D and KinematicBody. Also all other data related to move_and_slide() is reset: floor, ceiling, wall flags, colliders vector, floor_velocity. This fixes #31416.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/physics_body_2d.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 49da709a47..ec4545c3a0 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1446,6 +1446,14 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) {
void KinematicBody2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
last_valid_transform = get_global_transform();
+
+ // Reset move_and_slide() data.
+ on_floor = false;
+ on_floor_body = RID();
+ on_ceiling = false;
+ on_wall = false;
+ colliders.clear();
+ floor_velocity = Vector2();
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {