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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-02 11:33:34 +0200
committerGitHub <noreply@github.com>2019-07-02 11:33:34 +0200
commitc08877777d0be8ea1c52578520d77064c5ddabd6 (patch)
tree3bc61a0cc3dea8bf322016c0f9a201a19c623b01 /scene/2d
parent98879be2766de1ec54bb3478e09538289ca66370 (diff)
parent00b15c19b7adcad21465f731f76e1888f1553da2 (diff)
Merge pull request #26613 from KoBeWi/direction_of_particles
Add a Direction property to ParticlesMaterial
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/cpu_particles_2d.cpp21
-rw-r--r--scene/2d/cpu_particles_2d.h4
2 files changed, 23 insertions, 2 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 75315bfc6e..2091085420 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -262,6 +262,16 @@ void CPUParticles2D::restart() {
}
}
+void CPUParticles2D::set_direction(Vector2 p_direction) {
+
+ direction = p_direction;
+}
+
+Vector2 CPUParticles2D::get_direction() const {
+
+ return direction;
+}
+
void CPUParticles2D::set_spread(float p_spread) {
spread = p_spread;
@@ -631,7 +641,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
@@ -1121,6 +1131,8 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
if (material.is_null())
return;
+ Vector3 dir = material->get_direction();
+ set_direction(Vector2(dir.x, dir.y));
set_spread(material->get_spread());
set_flatness(material->get_flatness());
@@ -1226,6 +1238,9 @@ void CPUParticles2D::_bind_methods() {
////////////////////////////////
+ ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles2D::set_direction);
+ ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles2D::get_direction);
+
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
@@ -1284,7 +1299,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
ADD_GROUP("Flags", "flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_GROUP("Spread", "");
+ ADD_GROUP("Direction", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
ADD_GROUP("Gravity", "");
@@ -1392,6 +1408,7 @@ CPUParticles2D::CPUParticles2D() {
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
+ set_direction(Vector2(1, 0));
set_spread(45);
set_flatness(0);
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 813f5ddc6e..8613a185b4 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -153,6 +153,7 @@ private:
////////
+ Vector2 direction;
float spread;
float flatness;
@@ -234,6 +235,9 @@ public:
///////////////////
+ void set_direction(Vector2 p_direction);
+ Vector2 get_direction() const;
+
void set_spread(float p_spread);
float get_spread() const;