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authorJuan Linietsky <reduzio@gmail.com>2016-05-14 23:48:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-14 23:48:45 -0300
commitbed3efb17ede58a2bfc177b47cb3a49091aea30a (patch)
tree81708b952559e76d38902afac2663a77f8974688 /scene/2d
parent7913e792acd656469b29fb90be1dbb7c06a855ba (diff)
New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/animated_sprite.cpp448
-rw-r--r--scene/2d/animated_sprite.h79
-rw-r--r--scene/2d/visibility_notifier_2d.cpp24
-rw-r--r--scene/2d/visibility_notifier_2d.h1
4 files changed, 499 insertions, 53 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 1ed508aed3..f482f775c4 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -29,81 +29,229 @@
#include "animated_sprite.h"
#include "scene/scene_string_names.h"
#include "os/os.h"
+#include "scene/scene_string_names.h"
-void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) {
- set_offset(p_pivot);
-}
-Point2 AnimatedSprite::edit_get_pivot() const {
- return get_offset();
-}
-bool AnimatedSprite::edit_has_pivot() const {
+////////////////////////////
+
- return true;
-}
+void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture>& p_frame, int p_at_pos) {
-void SpriteFrames::add_frame(const Ref<Texture>& p_frame,int p_at_pos) {
+ Map<StringName,Anim>::Element *E=animations.find(p_anim);
+ ERR_FAIL_COND(!E);
- if (p_at_pos>=0 && p_at_pos<frames.size())
- frames.insert(p_at_pos,p_frame);
+ if (p_at_pos>=0 && p_at_pos<E->get().frames.size())
+ E->get().frames.insert(p_at_pos,p_frame);
else
- frames.push_back(p_frame);
+ E->get().frames.push_back(p_frame);
emit_changed();
}
-int SpriteFrames::get_frame_count() const {
+int SpriteFrames::get_frame_count(const StringName &p_anim) const {
+ const Map<StringName,Anim>::Element *E=animations.find(p_anim);
+ ERR_FAIL_COND_V(!E,0);
- return frames.size();
+ return E->get().frames.size();
}
-void SpriteFrames::remove_frame(int p_idx) {
+void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- frames.remove(p_idx);
+ Map<StringName,Anim>::Element *E=animations.find(p_anim);
+ ERR_FAIL_COND(!E);
+
+ E->get().frames.remove(p_idx);
emit_changed();
}
-void SpriteFrames::clear() {
+void SpriteFrames::clear(const StringName &p_anim) {
+
+ Map<StringName,Anim>::Element *E=animations.find(p_anim);
+ ERR_FAIL_COND(!E);
- frames.clear();
+ E->get().frames.clear();
emit_changed();
}
+void SpriteFrames::clear_all() {
-Array SpriteFrames::_get_frames() const {
+ animations.clear();
+ add_animation("default");
+}
+
+
+
+void SpriteFrames::add_animation(const StringName& p_anim) {
+
+ ERR_FAIL_COND(animations.has(p_anim));
+
+ animations[p_anim]=Anim();
+}
+
+bool SpriteFrames::has_animation(const StringName& p_anim) const{
+
+ return animations.has(p_anim);
+}
+void SpriteFrames::remove_animation(const StringName& p_anim){
+
+ animations.erase(p_anim);
+}
+
+void SpriteFrames::rename_animation(const StringName& p_prev,const StringName& p_next) {
+
+ ERR_FAIL_COND(!animations.has(p_prev));
+ ERR_FAIL_COND(animations.has(p_next));
+
+ Anim anim = animations[p_prev];
+ animations.erase(p_prev);
+ animations[p_next]=anim;
+
+}
+
+Vector<String> SpriteFrames::_get_animation_list() const {
+
+ Vector<String> ret;
+ List<StringName> al;
+ get_animation_list(&al);
+ for(List<StringName>::Element *E=al.front();E;E=E->next()) {
+
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+void SpriteFrames::get_animation_list(List<StringName> *r_animations) const{
+
+ for (const Map<StringName,Anim>::Element *E=animations.front();E;E=E->next()) {
+ r_animations->push_back(E->key());
+ }
+}
+
+void SpriteFrames::set_animation_speed(const StringName& p_anim,float p_fps){
+
+ ERR_FAIL_COND(p_fps<0);
+ Map<StringName,Anim>::Element *E=animations.find(p_anim);
+ ERR_FAIL_COND(!E);
+ E->get().speed=p_fps;
+}
+float SpriteFrames::get_animation_speed(const StringName& p_anim) const{
- Array arr;
- arr.resize(frames.size());
- for(int i=0;i<frames.size();i++)
- arr[i]=frames[i];
+ const Map<StringName,Anim>::Element *E=animations.find(p_anim);
+ ERR_FAIL_COND_V(!E,0);
+ return E->get().speed;
+}
+
+void SpriteFrames::set_animation_loop(const StringName& p_anim,bool p_loop){
+ Map<StringName,Anim>::Element *E=animations.find(p_anim);
+ ERR_FAIL_COND(!E);
+ E->get().loop=p_loop;
+}
+bool SpriteFrames::get_animation_loop(const StringName& p_anim) const{
+ const Map<StringName,Anim>::Element *E=animations.find(p_anim);
+ ERR_FAIL_COND_V(!E,false);
+ return E->get().loop;
- return arr;
}
void SpriteFrames::_set_frames(const Array& p_frames) {
- frames.resize(p_frames.size());
- for(int i=0;i<frames.size();i++)
- frames[i]=p_frames[i];
+ clear_all();
+ Map<StringName,Anim>::Element *E=animations.find(SceneStringNames::get_singleton()->_default);
+ ERR_FAIL_COND(!E);
+
+ E->get().frames.resize(p_frames.size());
+ for(int i=0;i<E->get().frames.size();i++)
+ E->get().frames[i]=p_frames[i];
+
+}
+Array SpriteFrames::_get_frames() const {
+
+ return Array();
+}
+
+Array SpriteFrames::_get_animations() const {
+
+ Array anims;
+ for (Map<StringName,Anim>::Element *E=animations.front();E;E=E->next()) {
+ Dictionary d;
+ d["name"]=E->key();
+ d["speed"]=E->get().speed;
+ d["loop"]=E->get().loop;
+ Array frames;
+ for(int i=0;i<E->get().frames.size();i++) {
+ frames.push_back(E->get().frames[i]);
+ }
+ d["frames"]=frames;
+ anims.push_back(d);
+ }
+
+ return anims;
+}
+void SpriteFrames::_set_animations(const Array& p_animations) {
+
+ animations.clear();
+ for(int i=0;i<p_animations.size();i++) {
+
+ Dictionary d=p_animations[i];
+
+ ERR_CONTINUE(!d.has("name"));
+ ERR_CONTINUE(!d.has("speed"));
+ ERR_CONTINUE(!d.has("loop"));
+ ERR_CONTINUE(!d.has("frames"));
+
+ Anim anim;
+ anim.speed=d["speed"];
+ anim.loop=d["loop"];
+ Array frames=d["frames"];
+ for(int i=0;i<frames.size();i++) {
+ RES res = frames[i];
+ anim.frames.push_back(res);
+ }
+
+ animations[d["name"]]=anim;
+
+
+ }
}
void SpriteFrames::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("add_animation","anim"),&SpriteFrames::add_animation);
+ ObjectTypeDB::bind_method(_MD("has_animation","anim"),&SpriteFrames::has_animation);
+ ObjectTypeDB::bind_method(_MD("remove_animation","anim"),&SpriteFrames::remove_animation);
+ ObjectTypeDB::bind_method(_MD("rename_animation","anim","newname"),&SpriteFrames::rename_animation);
+
+ ObjectTypeDB::bind_method(_MD("set_animation_speed","anim","speed"),&SpriteFrames::set_animation_speed);
+ ObjectTypeDB::bind_method(_MD("get_animation_speed","anim"),&SpriteFrames::get_animation_speed);
+
+ ObjectTypeDB::bind_method(_MD("set_animation_loop","anim","loop"),&SpriteFrames::set_animation_loop);
+ ObjectTypeDB::bind_method(_MD("get_animation_loop","anim"),&SpriteFrames::get_animation_loop);
+
ObjectTypeDB::bind_method(_MD("add_frame","frame","atpos"),&SpriteFrames::add_frame,DEFVAL(-1));
- ObjectTypeDB::bind_method(_MD("get_frame_count"),&SpriteFrames::get_frame_count);
- ObjectTypeDB::bind_method(_MD("get_frame","idx"),&SpriteFrames::get_frame);
- ObjectTypeDB::bind_method(_MD("set_frame","idx","txt"),&SpriteFrames::set_frame);
- ObjectTypeDB::bind_method(_MD("remove_frame","idx"),&SpriteFrames::remove_frame);
- ObjectTypeDB::bind_method(_MD("clear"),&SpriteFrames::clear);
+
+ ObjectTypeDB::bind_method(_MD("add_frame","anim","frame","atpos"),&SpriteFrames::add_frame,DEFVAL(-1));
+ ObjectTypeDB::bind_method(_MD("get_frame_count","anim"),&SpriteFrames::get_frame_count);
+ ObjectTypeDB::bind_method(_MD("get_frame","anim","idx"),&SpriteFrames::get_frame);
+ ObjectTypeDB::bind_method(_MD("set_frame","anim","idx","txt"),&SpriteFrames::set_frame);
+ ObjectTypeDB::bind_method(_MD("remove_frame","anim","idx"),&SpriteFrames::remove_frame);
+ ObjectTypeDB::bind_method(_MD("clear","anim"),&SpriteFrames::clear);
+ ObjectTypeDB::bind_method(_MD("clear_all"),&SpriteFrames::clear_all);
ObjectTypeDB::bind_method(_MD("_set_frames"),&SpriteFrames::_set_frames);
ObjectTypeDB::bind_method(_MD("_get_frames"),&SpriteFrames::_get_frames);
- ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"frames",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_frames"),_SCS("_get_frames"));
+ ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"frames",PROPERTY_HINT_NONE,"",0),_SCS("_set_frames"),_SCS("_get_frames")); //compatibility
+
+ ObjectTypeDB::bind_method(_MD("_set_animations"),&SpriteFrames::_set_animations);
+ ObjectTypeDB::bind_method(_MD("_get_animations"),&SpriteFrames::_get_animations);
+
+ ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"animations",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_animations"),_SCS("_get_animations")); //compatibility
}
@@ -112,6 +260,7 @@ void SpriteFrames::_bind_methods() {
SpriteFrames::SpriteFrames() {
+ add_animation(SceneStringNames::get_singleton()->_default);
}
@@ -120,25 +269,137 @@ SpriteFrames::SpriteFrames() {
+void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) {
+
+ set_offset(p_pivot);
+}
+
+Point2 AnimatedSprite::edit_get_pivot() const {
+
+ return get_offset();
+}
+bool AnimatedSprite::edit_has_pivot() const {
+
+ return true;
+}
+
-//////////////////////////
+void AnimatedSprite::_validate_property(PropertyInfo& property) const {
+
+ if (!frames.is_valid())
+ return;
+ if (property.name=="animation") {
+ property.hint=PROPERTY_HINT_ENUM;
+ List<StringName> names;
+ frames->get_animation_list(&names);
+ names.sort_custom<StringName::AlphCompare>();
+
+ bool current_found=false;
+
+ for (List<StringName>::Element *E=names.front();E;E=E->next()) {
+ if (E->prev()) {
+ property.hint_string+=",";
+ }
+
+ property.hint_string+=String(E->get());
+ if (animation==E->get()) {
+ current_found=true;
+ }
+ }
+
+ if (!current_found) {
+ if (property.hint_string==String()) {
+ property.hint_string=String(animation);
+ } else {
+ property.hint_string=String(animation)+","+property.hint_string;
+ }
+ }
+ }
+
+
+ if (property.name=="frame") {
+
+ property.hint=PROPERTY_HINT_RANGE;
+
+ if (frames->has_animation(animation)) {
+ property.hint_string="0,"+itos(frames->get_frame_count(animation)-1)+",1";
+ } else {
+ property.hint_string="0,0,0";
+ }
+ }
+
+}
void AnimatedSprite::_notification(int p_what) {
switch(p_what) {
+ case NOTIFICATION_PROCESS: {
+
+ if (frames.is_null())
+ return;
+ if (!frames->has_animation(animation))
+ return;
+ if (frame<0)
+ return;
+
+ float speed = frames->get_animation_speed(animation);
+ if (speed==0)
+ return; //do nothing
+
+ float remaining = get_process_delta_time();
+
+ while(remaining) {
+
+ if (timeout<=0) {
+
+ timeout=1.0/speed;
+
+ int fc = frames->get_frame_count(animation);
+ if (frame>=fc-1) {
+ if (frames->get_animation_loop(animation)) {
+ frame=0;
+ } else {
+ frame=fc-1;
+ }
+ } else {
+ frame++;
+ }
+
+ update();
+ _change_notify("frame");
+ }
+
+ float to_process = MIN(timeout,remaining);
+ remaining-=to_process;
+ timeout-=to_process;
+ }
+ } break;
case NOTIFICATION_DRAW: {
- if (frames.is_null())
+ if (frames.is_null()) {
+ print_line("no draw no faemos");
+ return;
+ }
+
+ if (frame<0) {
+ print_line("no draw frame <0");
return;
+ }
- if (frame<0 || frame>=frames->get_frame_count())
+ if (!frames->has_animation(animation)) {
+ print_line("no draw no anim: "+String(animation));
return;
+ }
- Ref<Texture> texture = frames->get_frame(frame);
- if (texture.is_null())
+
+
+ Ref<Texture> texture = frames->get_frame(animation,frame);
+ if (texture.is_null()) {
+ print_line("no draw texture is null");
return;
+ }
//print_line("DECIDED TO DRAW");
@@ -184,10 +445,14 @@ void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (!frames.is_valid()) {
frame=0;
-
} else {
set_frame(frame);
}
+
+
+
+ _change_notify();
+ _reset_timeout();
update();
}
@@ -202,15 +467,23 @@ void AnimatedSprite::set_frame(int p_frame) {
if (!frames.is_valid()) {
return;
}
- if (p_frame>=frames->get_frame_count())
- p_frame=frames->get_frame_count()-1;
+
+ if (frames->has_animation(animation)) {
+ int limit = frames->get_frame_count(animation);
+ if (p_frame>=limit)
+ p_frame=limit-1;
+
+ }
+
if (p_frame<0)
p_frame=0;
+
if (frame==p_frame)
return;
frame=p_frame;
+ _reset_timeout();
update();
_change_notify("frame");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
@@ -281,11 +554,13 @@ Color AnimatedSprite::get_modulate() const{
Rect2 AnimatedSprite::get_item_rect() const {
- if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
+ if (!frames.is_valid() || !frames->has_animation(animation) || frame<0 || frame>=frames->get_frame_count(animation)) {
return Node2D::get_item_rect();
}
- Ref<Texture> t = frames->get_frame(frame);
+ Ref<Texture> t;
+ if (animation)
+ t = frames->get_frame(animation,frame);
if (t.is_null())
return Node2D::get_item_rect();
Size2i s = t->get_size();
@@ -303,14 +578,92 @@ Rect2 AnimatedSprite::get_item_rect() const {
void AnimatedSprite::_res_changed() {
set_frame(frame);
+ _change_notify("frame");
+ _change_notify("animation");
update();
}
+void AnimatedSprite::_set_playing(bool p_playing) {
+
+ if (playing==p_playing)
+ return;
+ playing=p_playing;
+ _reset_timeout();
+ set_process(playing);
+}
+
+bool AnimatedSprite::_is_playing() const {
+
+ return playing;
+}
+
+void AnimatedSprite::play(const StringName& p_animation) {
+
+ if (p_animation)
+ set_animation(p_animation);
+ _set_playing(true);
+}
+
+void AnimatedSprite::stop(){
+
+ _set_playing(false);
+}
+
+bool AnimatedSprite::is_playing() const {
+
+ return is_processing();
+}
+
+void AnimatedSprite::_reset_timeout() {
+
+ if (!playing)
+ return;
+
+ if (frames.is_valid() && frames->has_animation(animation)) {
+ float speed = frames->get_animation_speed(animation);
+ if (speed>0) {
+ timeout=1.0/speed;
+ } else {
+ timeout=0;
+ }
+ } else {
+ timeout=0;
+ }
+
+}
+
+void AnimatedSprite::set_animation(const StringName& p_animation){
+
+ if (animation==p_animation)
+ return;
+
+ animation=p_animation;
+ _reset_timeout();
+ set_frame(0);
+ _change_notify();
+ update();
+}
+StringName AnimatedSprite::get_animation() const{
+
+ return animation;
+}
+
void AnimatedSprite::_bind_methods() {
+
ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite::set_sprite_frames);
ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite::get_sprite_frames);
+ ObjectTypeDB::bind_method(_MD("set_animation","animation"),&AnimatedSprite::set_animation);
+ ObjectTypeDB::bind_method(_MD("get_animation"),&AnimatedSprite::get_animation);
+
+ ObjectTypeDB::bind_method(_MD("_set_playing","playing"),&AnimatedSprite::_set_playing);
+ ObjectTypeDB::bind_method(_MD("_is_playing"),&AnimatedSprite::_is_playing);
+
+ ObjectTypeDB::bind_method(_MD("play","anim"),&AnimatedSprite::play,DEFVAL(StringName()));
+ ObjectTypeDB::bind_method(_MD("stop"),&AnimatedSprite::stop);
+ ObjectTypeDB::bind_method(_MD("is_playing"),&AnimatedSprite::is_playing);
+
ObjectTypeDB::bind_method(_MD("set_centered","centered"),&AnimatedSprite::set_centered);
ObjectTypeDB::bind_method(_MD("is_centered"),&AnimatedSprite::is_centered);
@@ -335,7 +688,9 @@ void AnimatedSprite::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
+ ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "playing"), _SCS("_set_playing"),_SCS("_is_playing"));
ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
@@ -351,9 +706,10 @@ AnimatedSprite::AnimatedSprite() {
vflip=false;
frame=0;
-
-
+ playing=false;
+ animation="default";
modulate=Color(1,1,1,1);
+ timeout=0;
}
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index da4f1b99af..bbf9c7aafb 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -37,23 +37,69 @@ class SpriteFrames : public Resource {
OBJ_TYPE(SpriteFrames,Resource);
- Vector< Ref<Texture> > frames;
+ struct Anim {
+
+ float speed;
+ bool loop;
+ Vector< Ref<Texture> > frames;
+
+ Anim() { loop=true; speed=5; }
+ };
+
+ Map<StringName,Anim> animations;
Array _get_frames() const;
void _set_frames(const Array& p_frames);
+
+ Array _get_animations() const;
+ void _set_animations(const Array& p_animations);
+
+ Vector<String> _get_animation_list() const;
+
protected:
static void _bind_methods();
public:
+ void add_animation(const StringName& p_anim);
+ bool has_animation(const StringName& p_anim) const;
+ void remove_animation(const StringName& p_anim);
+ void rename_animation(const StringName& p_prev,const StringName& p_next);
+
+ void get_animation_list(List<StringName> *r_animations) const;
+
+ void set_animation_speed(const StringName& p_anim,float p_fps);
+ float get_animation_speed(const StringName& p_anim) const;
+
+ void set_animation_loop(const StringName& p_anim,bool p_loop);
+ bool get_animation_loop(const StringName& p_anim) const;
+
+ void add_frame(const StringName& p_anim,const Ref<Texture>& p_frame,int p_at_pos=-1);
+ int get_frame_count(const StringName& p_anim) const;
+ _FORCE_INLINE_ Ref<Texture> get_frame(const StringName& p_anim,int p_idx) const {
+
+ const Map<StringName,Anim>::Element *E=animations.find(p_anim);
+ ERR_FAIL_COND_V(!E,Ref<Texture>());
+ ERR_FAIL_COND_V(p_idx<0,Ref<Texture>());
+ if (p_idx>=E->get().frames.size())
+ return Ref<Texture>();
+
+ return E->get().frames[p_idx];
+ }
+
+ void set_frame(const StringName& p_anim,int p_idx,const Ref<Texture>& p_frame){
+ Map<StringName,Anim>::Element *E=animations.find(p_anim);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(p_idx<0);
+ if (p_idx>=E->get().frames.size())
+ return;
+ E->get().frames[p_idx]=p_frame;
+ }
+ void remove_frame(const StringName& p_anim,int p_idx);
+ void clear(const StringName& p_anim);
+ void clear_all();
- void add_frame(const Ref<Texture>& p_frame,int p_at_pos=-1);
- int get_frame_count() const;
- _FORCE_INLINE_ Ref<Texture> get_frame(int p_idx) const { ERR_FAIL_INDEX_V(p_idx,frames.size(),Ref<Texture>()); return frames[p_idx]; }
- void set_frame(int p_idx,const Ref<Texture>& p_frame){ ERR_FAIL_INDEX(p_idx,frames.size()); frames[p_idx]=p_frame; }
- void remove_frame(int p_idx);
- void clear();
SpriteFrames();
@@ -66,21 +112,32 @@ class AnimatedSprite : public Node2D {
OBJ_TYPE(AnimatedSprite,Node2D);
Ref<SpriteFrames> frames;
+ bool playing;
+ StringName animation;
int frame;
bool centered;
Point2 offset;
+ float timeout;
+
bool hflip;
bool vflip;
Color modulate;
void _res_changed();
+
+ void _reset_timeout();
+ void _set_playing(bool p_playing);
+ bool _is_playing() const;
+
+
protected:
static void _bind_methods();
void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo& property) const;
public:
@@ -92,6 +149,13 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
+ void play(const StringName& p_animation=StringName());
+ void stop();
+ bool is_playing() const;
+
+ void set_animation(const StringName& p_animation);
+ StringName get_animation() const;
+
void set_frame(int p_frame);
int get_frame() const;
@@ -116,4 +180,5 @@ public:
AnimatedSprite();
};
+
#endif // ANIMATED_SPRITE_H
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 60fa7f69c8..426e86fa13 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -30,6 +30,7 @@
#include "scene/scene_string_names.h"
#include "scene/2d/physics_body_2d.h"
+#include "scene/2d/animated_sprite.h"
#include "scene/animation/animation_player.h"
#include "scene/scene_string_names.h"
#include "particles_2d.h"
@@ -204,6 +205,16 @@ void VisibilityEnabler2D::_find_nodes(Node* p_node) {
}
+ if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {
+
+ AnimatedSprite *as = p_node->cast_to<AnimatedSprite>();
+ if (as) {
+ add=true;
+ }
+
+ }
+
+
if (enabler[ENABLER_PAUSE_PARTICLES]) {
Particles2D *ps = p_node->cast_to<Particles2D>();
@@ -301,6 +312,17 @@ void VisibilityEnabler2D::_change_node_state(Node* p_node,bool p_enabled) {
ap->set_active(p_enabled);
}
}
+ {
+ AnimatedSprite *as=p_node->cast_to<AnimatedSprite>();
+
+ if (as) {
+
+ if (p_enabled)
+ as->play();
+ else
+ as->stop();
+ }
+ }
{
Particles2D *ps=p_node->cast_to<Particles2D>();
@@ -333,12 +355,14 @@ void VisibilityEnabler2D::_bind_methods(){
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS );
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animated_sprites"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATED_SPRITES);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_PROCESS);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/fixed_process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_FIXED_PROCESS);
BIND_CONSTANT( ENABLER_FREEZE_BODIES );
BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS );
BIND_CONSTANT( ENABLER_PAUSE_PARTICLES );
+ BIND_CONSTANT( ENABLER_PAUSE_ANIMATED_SPRITES );
BIND_CONSTANT( ENABLER_PARENT_PROCESS );
BIND_CONSTANT( ENABLER_PARENT_FIXED_PROCESS );
BIND_CONSTANT( ENABLER_MAX);
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 6ec24fd4d0..647a5b6e91 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -76,6 +76,7 @@ public:
ENABLER_PAUSE_PARTICLES,
ENABLER_PARENT_PROCESS,
ENABLER_PARENT_FIXED_PROCESS,
+ ENABLER_PAUSE_ANIMATED_SPRITES,
ENABLER_MAX
};