diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-05-14 23:48:23 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2016-05-14 23:48:45 -0300 |
commit | bed3efb17ede58a2bfc177b47cb3a49091aea30a (patch) | |
tree | 81708b952559e76d38902afac2663a77f8974688 /scene/2d | |
parent | 7913e792acd656469b29fb90be1dbb7c06a855ba (diff) |
New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/animated_sprite.cpp | 448 | ||||
-rw-r--r-- | scene/2d/animated_sprite.h | 79 | ||||
-rw-r--r-- | scene/2d/visibility_notifier_2d.cpp | 24 | ||||
-rw-r--r-- | scene/2d/visibility_notifier_2d.h | 1 |
4 files changed, 499 insertions, 53 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 1ed508aed3..f482f775c4 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -29,81 +29,229 @@ #include "animated_sprite.h" #include "scene/scene_string_names.h" #include "os/os.h" +#include "scene/scene_string_names.h" -void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) { - set_offset(p_pivot); -} -Point2 AnimatedSprite::edit_get_pivot() const { - return get_offset(); -} -bool AnimatedSprite::edit_has_pivot() const { +//////////////////////////// + - return true; -} +void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture>& p_frame, int p_at_pos) { -void SpriteFrames::add_frame(const Ref<Texture>& p_frame,int p_at_pos) { + Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND(!E); - if (p_at_pos>=0 && p_at_pos<frames.size()) - frames.insert(p_at_pos,p_frame); + if (p_at_pos>=0 && p_at_pos<E->get().frames.size()) + E->get().frames.insert(p_at_pos,p_frame); else - frames.push_back(p_frame); + E->get().frames.push_back(p_frame); emit_changed(); } -int SpriteFrames::get_frame_count() const { +int SpriteFrames::get_frame_count(const StringName &p_anim) const { + const Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND_V(!E,0); - return frames.size(); + return E->get().frames.size(); } -void SpriteFrames::remove_frame(int p_idx) { +void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { - frames.remove(p_idx); + Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND(!E); + + E->get().frames.remove(p_idx); emit_changed(); } -void SpriteFrames::clear() { +void SpriteFrames::clear(const StringName &p_anim) { + + Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND(!E); - frames.clear(); + E->get().frames.clear(); emit_changed(); } +void SpriteFrames::clear_all() { -Array SpriteFrames::_get_frames() const { + animations.clear(); + add_animation("default"); +} + + + +void SpriteFrames::add_animation(const StringName& p_anim) { + + ERR_FAIL_COND(animations.has(p_anim)); + + animations[p_anim]=Anim(); +} + +bool SpriteFrames::has_animation(const StringName& p_anim) const{ + + return animations.has(p_anim); +} +void SpriteFrames::remove_animation(const StringName& p_anim){ + + animations.erase(p_anim); +} + +void SpriteFrames::rename_animation(const StringName& p_prev,const StringName& p_next) { + + ERR_FAIL_COND(!animations.has(p_prev)); + ERR_FAIL_COND(animations.has(p_next)); + + Anim anim = animations[p_prev]; + animations.erase(p_prev); + animations[p_next]=anim; + +} + +Vector<String> SpriteFrames::_get_animation_list() const { + + Vector<String> ret; + List<StringName> al; + get_animation_list(&al); + for(List<StringName>::Element *E=al.front();E;E=E->next()) { + + ret.push_back(E->get()); + } + + return ret; +} + +void SpriteFrames::get_animation_list(List<StringName> *r_animations) const{ + + for (const Map<StringName,Anim>::Element *E=animations.front();E;E=E->next()) { + r_animations->push_back(E->key()); + } +} + +void SpriteFrames::set_animation_speed(const StringName& p_anim,float p_fps){ + + ERR_FAIL_COND(p_fps<0); + Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND(!E); + E->get().speed=p_fps; +} +float SpriteFrames::get_animation_speed(const StringName& p_anim) const{ - Array arr; - arr.resize(frames.size()); - for(int i=0;i<frames.size();i++) - arr[i]=frames[i]; + const Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND_V(!E,0); + return E->get().speed; +} + +void SpriteFrames::set_animation_loop(const StringName& p_anim,bool p_loop){ + Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND(!E); + E->get().loop=p_loop; +} +bool SpriteFrames::get_animation_loop(const StringName& p_anim) const{ + const Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND_V(!E,false); + return E->get().loop; - return arr; } void SpriteFrames::_set_frames(const Array& p_frames) { - frames.resize(p_frames.size()); - for(int i=0;i<frames.size();i++) - frames[i]=p_frames[i]; + clear_all(); + Map<StringName,Anim>::Element *E=animations.find(SceneStringNames::get_singleton()->_default); + ERR_FAIL_COND(!E); + + E->get().frames.resize(p_frames.size()); + for(int i=0;i<E->get().frames.size();i++) + E->get().frames[i]=p_frames[i]; + +} +Array SpriteFrames::_get_frames() const { + + return Array(); +} + +Array SpriteFrames::_get_animations() const { + + Array anims; + for (Map<StringName,Anim>::Element *E=animations.front();E;E=E->next()) { + Dictionary d; + d["name"]=E->key(); + d["speed"]=E->get().speed; + d["loop"]=E->get().loop; + Array frames; + for(int i=0;i<E->get().frames.size();i++) { + frames.push_back(E->get().frames[i]); + } + d["frames"]=frames; + anims.push_back(d); + } + + return anims; +} +void SpriteFrames::_set_animations(const Array& p_animations) { + + animations.clear(); + for(int i=0;i<p_animations.size();i++) { + + Dictionary d=p_animations[i]; + + ERR_CONTINUE(!d.has("name")); + ERR_CONTINUE(!d.has("speed")); + ERR_CONTINUE(!d.has("loop")); + ERR_CONTINUE(!d.has("frames")); + + Anim anim; + anim.speed=d["speed"]; + anim.loop=d["loop"]; + Array frames=d["frames"]; + for(int i=0;i<frames.size();i++) { + RES res = frames[i]; + anim.frames.push_back(res); + } + + animations[d["name"]]=anim; + + + } } void SpriteFrames::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("add_animation","anim"),&SpriteFrames::add_animation); + ObjectTypeDB::bind_method(_MD("has_animation","anim"),&SpriteFrames::has_animation); + ObjectTypeDB::bind_method(_MD("remove_animation","anim"),&SpriteFrames::remove_animation); + ObjectTypeDB::bind_method(_MD("rename_animation","anim","newname"),&SpriteFrames::rename_animation); + + ObjectTypeDB::bind_method(_MD("set_animation_speed","anim","speed"),&SpriteFrames::set_animation_speed); + ObjectTypeDB::bind_method(_MD("get_animation_speed","anim"),&SpriteFrames::get_animation_speed); + + ObjectTypeDB::bind_method(_MD("set_animation_loop","anim","loop"),&SpriteFrames::set_animation_loop); + ObjectTypeDB::bind_method(_MD("get_animation_loop","anim"),&SpriteFrames::get_animation_loop); + ObjectTypeDB::bind_method(_MD("add_frame","frame","atpos"),&SpriteFrames::add_frame,DEFVAL(-1)); - ObjectTypeDB::bind_method(_MD("get_frame_count"),&SpriteFrames::get_frame_count); - ObjectTypeDB::bind_method(_MD("get_frame","idx"),&SpriteFrames::get_frame); - ObjectTypeDB::bind_method(_MD("set_frame","idx","txt"),&SpriteFrames::set_frame); - ObjectTypeDB::bind_method(_MD("remove_frame","idx"),&SpriteFrames::remove_frame); - ObjectTypeDB::bind_method(_MD("clear"),&SpriteFrames::clear); + + ObjectTypeDB::bind_method(_MD("add_frame","anim","frame","atpos"),&SpriteFrames::add_frame,DEFVAL(-1)); + ObjectTypeDB::bind_method(_MD("get_frame_count","anim"),&SpriteFrames::get_frame_count); + ObjectTypeDB::bind_method(_MD("get_frame","anim","idx"),&SpriteFrames::get_frame); + ObjectTypeDB::bind_method(_MD("set_frame","anim","idx","txt"),&SpriteFrames::set_frame); + ObjectTypeDB::bind_method(_MD("remove_frame","anim","idx"),&SpriteFrames::remove_frame); + ObjectTypeDB::bind_method(_MD("clear","anim"),&SpriteFrames::clear); + ObjectTypeDB::bind_method(_MD("clear_all"),&SpriteFrames::clear_all); ObjectTypeDB::bind_method(_MD("_set_frames"),&SpriteFrames::_set_frames); ObjectTypeDB::bind_method(_MD("_get_frames"),&SpriteFrames::_get_frames); - ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"frames",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_frames"),_SCS("_get_frames")); + ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"frames",PROPERTY_HINT_NONE,"",0),_SCS("_set_frames"),_SCS("_get_frames")); //compatibility + + ObjectTypeDB::bind_method(_MD("_set_animations"),&SpriteFrames::_set_animations); + ObjectTypeDB::bind_method(_MD("_get_animations"),&SpriteFrames::_get_animations); + + ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"animations",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_animations"),_SCS("_get_animations")); //compatibility } @@ -112,6 +260,7 @@ void SpriteFrames::_bind_methods() { SpriteFrames::SpriteFrames() { + add_animation(SceneStringNames::get_singleton()->_default); } @@ -120,25 +269,137 @@ SpriteFrames::SpriteFrames() { +void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) { + + set_offset(p_pivot); +} + +Point2 AnimatedSprite::edit_get_pivot() const { + + return get_offset(); +} +bool AnimatedSprite::edit_has_pivot() const { + + return true; +} + -////////////////////////// +void AnimatedSprite::_validate_property(PropertyInfo& property) const { + + if (!frames.is_valid()) + return; + if (property.name=="animation") { + property.hint=PROPERTY_HINT_ENUM; + List<StringName> names; + frames->get_animation_list(&names); + names.sort_custom<StringName::AlphCompare>(); + + bool current_found=false; + + for (List<StringName>::Element *E=names.front();E;E=E->next()) { + if (E->prev()) { + property.hint_string+=","; + } + + property.hint_string+=String(E->get()); + if (animation==E->get()) { + current_found=true; + } + } + + if (!current_found) { + if (property.hint_string==String()) { + property.hint_string=String(animation); + } else { + property.hint_string=String(animation)+","+property.hint_string; + } + } + } + + + if (property.name=="frame") { + + property.hint=PROPERTY_HINT_RANGE; + + if (frames->has_animation(animation)) { + property.hint_string="0,"+itos(frames->get_frame_count(animation)-1)+",1"; + } else { + property.hint_string="0,0,0"; + } + } + +} void AnimatedSprite::_notification(int p_what) { switch(p_what) { + case NOTIFICATION_PROCESS: { + + if (frames.is_null()) + return; + if (!frames->has_animation(animation)) + return; + if (frame<0) + return; + + float speed = frames->get_animation_speed(animation); + if (speed==0) + return; //do nothing + + float remaining = get_process_delta_time(); + + while(remaining) { + + if (timeout<=0) { + + timeout=1.0/speed; + + int fc = frames->get_frame_count(animation); + if (frame>=fc-1) { + if (frames->get_animation_loop(animation)) { + frame=0; + } else { + frame=fc-1; + } + } else { + frame++; + } + + update(); + _change_notify("frame"); + } + + float to_process = MIN(timeout,remaining); + remaining-=to_process; + timeout-=to_process; + } + } break; case NOTIFICATION_DRAW: { - if (frames.is_null()) + if (frames.is_null()) { + print_line("no draw no faemos"); + return; + } + + if (frame<0) { + print_line("no draw frame <0"); return; + } - if (frame<0 || frame>=frames->get_frame_count()) + if (!frames->has_animation(animation)) { + print_line("no draw no anim: "+String(animation)); return; + } - Ref<Texture> texture = frames->get_frame(frame); - if (texture.is_null()) + + + Ref<Texture> texture = frames->get_frame(animation,frame); + if (texture.is_null()) { + print_line("no draw texture is null"); return; + } //print_line("DECIDED TO DRAW"); @@ -184,10 +445,14 @@ void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (!frames.is_valid()) { frame=0; - } else { set_frame(frame); } + + + + _change_notify(); + _reset_timeout(); update(); } @@ -202,15 +467,23 @@ void AnimatedSprite::set_frame(int p_frame) { if (!frames.is_valid()) { return; } - if (p_frame>=frames->get_frame_count()) - p_frame=frames->get_frame_count()-1; + + if (frames->has_animation(animation)) { + int limit = frames->get_frame_count(animation); + if (p_frame>=limit) + p_frame=limit-1; + + } + if (p_frame<0) p_frame=0; + if (frame==p_frame) return; frame=p_frame; + _reset_timeout(); update(); _change_notify("frame"); emit_signal(SceneStringNames::get_singleton()->frame_changed); @@ -281,11 +554,13 @@ Color AnimatedSprite::get_modulate() const{ Rect2 AnimatedSprite::get_item_rect() const { - if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) { + if (!frames.is_valid() || !frames->has_animation(animation) || frame<0 || frame>=frames->get_frame_count(animation)) { return Node2D::get_item_rect(); } - Ref<Texture> t = frames->get_frame(frame); + Ref<Texture> t; + if (animation) + t = frames->get_frame(animation,frame); if (t.is_null()) return Node2D::get_item_rect(); Size2i s = t->get_size(); @@ -303,14 +578,92 @@ Rect2 AnimatedSprite::get_item_rect() const { void AnimatedSprite::_res_changed() { set_frame(frame); + _change_notify("frame"); + _change_notify("animation"); update(); } +void AnimatedSprite::_set_playing(bool p_playing) { + + if (playing==p_playing) + return; + playing=p_playing; + _reset_timeout(); + set_process(playing); +} + +bool AnimatedSprite::_is_playing() const { + + return playing; +} + +void AnimatedSprite::play(const StringName& p_animation) { + + if (p_animation) + set_animation(p_animation); + _set_playing(true); +} + +void AnimatedSprite::stop(){ + + _set_playing(false); +} + +bool AnimatedSprite::is_playing() const { + + return is_processing(); +} + +void AnimatedSprite::_reset_timeout() { + + if (!playing) + return; + + if (frames.is_valid() && frames->has_animation(animation)) { + float speed = frames->get_animation_speed(animation); + if (speed>0) { + timeout=1.0/speed; + } else { + timeout=0; + } + } else { + timeout=0; + } + +} + +void AnimatedSprite::set_animation(const StringName& p_animation){ + + if (animation==p_animation) + return; + + animation=p_animation; + _reset_timeout(); + set_frame(0); + _change_notify(); + update(); +} +StringName AnimatedSprite::get_animation() const{ + + return animation; +} + void AnimatedSprite::_bind_methods() { + ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite::set_sprite_frames); ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite::get_sprite_frames); + ObjectTypeDB::bind_method(_MD("set_animation","animation"),&AnimatedSprite::set_animation); + ObjectTypeDB::bind_method(_MD("get_animation"),&AnimatedSprite::get_animation); + + ObjectTypeDB::bind_method(_MD("_set_playing","playing"),&AnimatedSprite::_set_playing); + ObjectTypeDB::bind_method(_MD("_is_playing"),&AnimatedSprite::_is_playing); + + ObjectTypeDB::bind_method(_MD("play","anim"),&AnimatedSprite::play,DEFVAL(StringName())); + ObjectTypeDB::bind_method(_MD("stop"),&AnimatedSprite::stop); + ObjectTypeDB::bind_method(_MD("is_playing"),&AnimatedSprite::is_playing); + ObjectTypeDB::bind_method(_MD("set_centered","centered"),&AnimatedSprite::set_centered); ObjectTypeDB::bind_method(_MD("is_centered"),&AnimatedSprite::is_centered); @@ -335,7 +688,9 @@ void AnimatedSprite::_bind_methods() { ADD_SIGNAL(MethodInfo("frame_changed")); ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames")); + ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation")); ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame")); + ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "playing"), _SCS("_set_playing"),_SCS("_is_playing")); ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered")); ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset")); ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h")); @@ -351,9 +706,10 @@ AnimatedSprite::AnimatedSprite() { vflip=false; frame=0; - - + playing=false; + animation="default"; modulate=Color(1,1,1,1); + timeout=0; } diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index da4f1b99af..bbf9c7aafb 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -37,23 +37,69 @@ class SpriteFrames : public Resource { OBJ_TYPE(SpriteFrames,Resource); - Vector< Ref<Texture> > frames; + struct Anim { + + float speed; + bool loop; + Vector< Ref<Texture> > frames; + + Anim() { loop=true; speed=5; } + }; + + Map<StringName,Anim> animations; Array _get_frames() const; void _set_frames(const Array& p_frames); + + Array _get_animations() const; + void _set_animations(const Array& p_animations); + + Vector<String> _get_animation_list() const; + protected: static void _bind_methods(); public: + void add_animation(const StringName& p_anim); + bool has_animation(const StringName& p_anim) const; + void remove_animation(const StringName& p_anim); + void rename_animation(const StringName& p_prev,const StringName& p_next); + + void get_animation_list(List<StringName> *r_animations) const; + + void set_animation_speed(const StringName& p_anim,float p_fps); + float get_animation_speed(const StringName& p_anim) const; + + void set_animation_loop(const StringName& p_anim,bool p_loop); + bool get_animation_loop(const StringName& p_anim) const; + + void add_frame(const StringName& p_anim,const Ref<Texture>& p_frame,int p_at_pos=-1); + int get_frame_count(const StringName& p_anim) const; + _FORCE_INLINE_ Ref<Texture> get_frame(const StringName& p_anim,int p_idx) const { + + const Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND_V(!E,Ref<Texture>()); + ERR_FAIL_COND_V(p_idx<0,Ref<Texture>()); + if (p_idx>=E->get().frames.size()) + return Ref<Texture>(); + + return E->get().frames[p_idx]; + } + + void set_frame(const StringName& p_anim,int p_idx,const Ref<Texture>& p_frame){ + Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND(!E); + ERR_FAIL_COND(p_idx<0); + if (p_idx>=E->get().frames.size()) + return; + E->get().frames[p_idx]=p_frame; + } + void remove_frame(const StringName& p_anim,int p_idx); + void clear(const StringName& p_anim); + void clear_all(); - void add_frame(const Ref<Texture>& p_frame,int p_at_pos=-1); - int get_frame_count() const; - _FORCE_INLINE_ Ref<Texture> get_frame(int p_idx) const { ERR_FAIL_INDEX_V(p_idx,frames.size(),Ref<Texture>()); return frames[p_idx]; } - void set_frame(int p_idx,const Ref<Texture>& p_frame){ ERR_FAIL_INDEX(p_idx,frames.size()); frames[p_idx]=p_frame; } - void remove_frame(int p_idx); - void clear(); SpriteFrames(); @@ -66,21 +112,32 @@ class AnimatedSprite : public Node2D { OBJ_TYPE(AnimatedSprite,Node2D); Ref<SpriteFrames> frames; + bool playing; + StringName animation; int frame; bool centered; Point2 offset; + float timeout; + bool hflip; bool vflip; Color modulate; void _res_changed(); + + void _reset_timeout(); + void _set_playing(bool p_playing); + bool _is_playing() const; + + protected: static void _bind_methods(); void _notification(int p_what); + virtual void _validate_property(PropertyInfo& property) const; public: @@ -92,6 +149,13 @@ public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; + void play(const StringName& p_animation=StringName()); + void stop(); + bool is_playing() const; + + void set_animation(const StringName& p_animation); + StringName get_animation() const; + void set_frame(int p_frame); int get_frame() const; @@ -116,4 +180,5 @@ public: AnimatedSprite(); }; + #endif // ANIMATED_SPRITE_H diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 60fa7f69c8..426e86fa13 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -30,6 +30,7 @@ #include "scene/scene_string_names.h" #include "scene/2d/physics_body_2d.h" +#include "scene/2d/animated_sprite.h" #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" #include "particles_2d.h" @@ -204,6 +205,16 @@ void VisibilityEnabler2D::_find_nodes(Node* p_node) { } + if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) { + + AnimatedSprite *as = p_node->cast_to<AnimatedSprite>(); + if (as) { + add=true; + } + + } + + if (enabler[ENABLER_PAUSE_PARTICLES]) { Particles2D *ps = p_node->cast_to<Particles2D>(); @@ -301,6 +312,17 @@ void VisibilityEnabler2D::_change_node_state(Node* p_node,bool p_enabled) { ap->set_active(p_enabled); } } + { + AnimatedSprite *as=p_node->cast_to<AnimatedSprite>(); + + if (as) { + + if (p_enabled) + as->play(); + else + as->stop(); + } + } { Particles2D *ps=p_node->cast_to<Particles2D>(); @@ -333,12 +355,14 @@ void VisibilityEnabler2D::_bind_methods(){ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS ); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animated_sprites"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATED_SPRITES); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_PROCESS); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/fixed_process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_FIXED_PROCESS); BIND_CONSTANT( ENABLER_FREEZE_BODIES ); BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS ); BIND_CONSTANT( ENABLER_PAUSE_PARTICLES ); + BIND_CONSTANT( ENABLER_PAUSE_ANIMATED_SPRITES ); BIND_CONSTANT( ENABLER_PARENT_PROCESS ); BIND_CONSTANT( ENABLER_PARENT_FIXED_PROCESS ); BIND_CONSTANT( ENABLER_MAX); diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index 6ec24fd4d0..647a5b6e91 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -76,6 +76,7 @@ public: ENABLER_PAUSE_PARTICLES, ENABLER_PARENT_PROCESS, ENABLER_PARENT_FIXED_PROCESS, + ENABLER_PAUSE_ANIMATED_SPRITES, ENABLER_MAX }; |