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authorRémi Verschelde <rverschelde@gmail.com>2018-11-02 13:06:43 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-11-02 13:07:57 +0100
commitb9232ce7a36bd5c17e514d85c6e5dbcf79fea817 (patch)
tree0e4d540800ec9be66510733f3a68a4f1f699d59f /scene/2d
parenta3501c096f32506bf2262e36a302bf65f4ad0f4a (diff)
TileMap: Fix floor precision in world_to_map on tile borders
Fixes #23250, supersedes #23315.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/tile_map.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 67e25ec508..a7ac2bb982 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1445,6 +1445,11 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
default: {}
}
+ // Account for precision errors on the border (GH-23250).
+ // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if
+ // cell size is > 15,000, but we can hardly have more precision anyway with
+ // floating point.
+ ret += Vector2(0.00005, 0.00005);
return ret.floor();
}