summaryrefslogtreecommitdiff
path: root/scene/2d
diff options
context:
space:
mode:
authorAndrea Catania <info@andreacatania.com>2018-02-05 18:20:26 +0100
committerAndrea Catania <info@andreacatania.com>2018-02-05 18:54:07 +0100
commita42765dadad77d4f4893d9ccf73b7cfefc1643bd (patch)
tree614566c3ecf4fa949417e158b82cbc6d97c03dd0 /scene/2d
parentea99b90a77228189d6dc38ab7b7ada967d668ed8 (diff)
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Fixes #16424
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/joints_2d.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 7a96a54854..329382c034 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -75,8 +75,7 @@ void Joint2D::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
- if (exclude_from_collision)
- Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
+ Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
void Joint2D::set_node_a(const NodePath &p_node_a) {