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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-04-22 12:00:34 +0200
committerGitHub <noreply@github.com>2019-04-22 12:00:34 +0200
commita342131eba2834240289112a1b8d5d0c68a265c9 (patch)
treec412df9c24c8b568086ea6ff72a097fb8d20dbc0 /scene/2d
parent1e67f214c520b2c1a9fed30f78440c4e1d4d14dd (diff)
parent856a8226a5306632f5dd4d9e9c916d89e3e21495 (diff)
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/physics_body_2d.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 690f1d4b4a..578c9aa5f9 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1275,9 +1275,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
if (collided) {
found_collision = true;
- }
-
- if (collided) {
colliders.push_back(collision);
motion = collision.remainder;