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authorJuan Linietsky <reduzio@gmail.com>2015-04-03 01:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-03 01:43:37 -0300
commit9fa1698c7420bae2c6353bf300ce2cdb73434bf6 (patch)
tree7d67492203476b2599621ebe258987c94db79b88 /scene/2d
parent42d41a3fbc79ff1014d3b65666d6f80240520c8c (diff)
Changes to Light
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/canvas_item.cpp33
-rw-r--r--scene/2d/canvas_item.h15
-rw-r--r--scene/2d/light_2d.cpp42
-rw-r--r--scene/2d/light_2d.h18
4 files changed, 79 insertions, 29 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index c3ff03d8f4..118ba33bc6 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -42,8 +42,8 @@ bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value)
if (p_name==SceneStringNames::get_singleton()->shader_shader) {
set_shader(p_value);
return true;
- } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
- set_unshaded(p_value);
+ } else if (p_name==SceneStringNames::get_singleton()->shading_mode) {
+ set_shading_mode(ShadingMode(p_value.operator int()));
return true;
} else {
@@ -74,10 +74,10 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
r_ret=get_shader();
return true;
- } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
+ } else if (p_name==SceneStringNames::get_singleton()->shading_mode) {
- r_ret=unshaded;
+ r_ret=shading_mode;
return true;
} else {
@@ -100,7 +100,7 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) );
- p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") );
+ p_list->push_back( PropertyInfo( Variant::INT, "shader/shading_mode",PROPERTY_HINT_ENUM,"Normal,Unshaded,Light Only") );
if (!shader.is_null()) {
@@ -161,25 +161,30 @@ RID CanvasItemMaterial::get_rid() const {
return material;
}
-void CanvasItemMaterial::set_unshaded(bool p_unshaded) {
+void CanvasItemMaterial::set_shading_mode(ShadingMode p_mode) {
- unshaded=p_unshaded;
- VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded);
+ shading_mode=p_mode;
+ VS::get_singleton()->canvas_item_material_set_shading_mode(material,VS::CanvasItemShadingMode(p_mode));
}
-bool CanvasItemMaterial::is_unshaded() const{
-
- return unshaded;
+CanvasItemMaterial::ShadingMode CanvasItemMaterial::get_shading_mode() const {
+ return shading_mode;
}
+
void CanvasItemMaterial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader);
ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader);
ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param);
ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param);
- ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded);
- ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded);
+ ObjectTypeDB::bind_method(_MD("set_shading_mode","mode"),&CanvasItemMaterial::set_shading_mode);
+ ObjectTypeDB::bind_method(_MD("get_shading_mode"),&CanvasItemMaterial::get_shading_mode);
+
+ BIND_CONSTANT( SHADING_NORMAL );
+ BIND_CONSTANT( SHADING_UNSHADED );
+ BIND_CONSTANT( SHADING_ONLY_LIGHT );
+
}
@@ -202,7 +207,7 @@ void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p
CanvasItemMaterial::CanvasItemMaterial() {
material=VS::get_singleton()->canvas_item_material_create();
- unshaded=false;
+ shading_mode=SHADING_NORMAL;
}
CanvasItemMaterial::~CanvasItemMaterial(){
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index c43642a8ec..167f2b96f3 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -45,10 +45,17 @@ class CanvasItemMaterial : public Resource{
OBJ_TYPE(CanvasItemMaterial,Resource);
RID material;
Ref<Shader> shader;
- bool unshaded;
+public:
+ enum ShadingMode {
+ SHADING_NORMAL,
+ SHADING_UNSHADED,
+ SHADING_ONLY_LIGHT,
+ };
protected:
+ ShadingMode shading_mode;
+
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
@@ -66,14 +73,16 @@ public:
void set_shader_param(const StringName& p_param,const Variant& p_value);
Variant get_shader_param(const StringName& p_param) const;
- void set_unshaded(bool p_unshaded);
- bool is_unshaded() const;
+ void set_shading_mode(ShadingMode p_mode);
+ ShadingMode get_shading_mode() const;
virtual RID get_rid() const;
CanvasItemMaterial();
~CanvasItemMaterial();
};
+VARIANT_ENUM_CAST( CanvasItemMaterial::ShadingMode );
+
class CanvasItem : public Node {
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 4abb7e5436..c0ab544d42 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -96,6 +96,21 @@ float Light2D::get_height() const {
return height;
}
+void Light2D::set_energy( float p_energy) {
+
+ energy=p_energy;
+ VS::get_singleton()->canvas_light_set_energy(canvas_light,energy);
+
+}
+
+
+float Light2D::get_energy() const {
+
+ return energy;
+}
+
+
+
void Light2D::set_texture_scale( float p_scale) {
_scale=p_scale;
@@ -178,15 +193,15 @@ int Light2D::get_item_shadow_mask() const {
return item_shadow_mask;
}
-void Light2D::set_subtract_mode( bool p_enable ) {
+void Light2D::set_mode( Mode p_mode ) {
- subtract_mode=p_enable;
- VS::get_singleton()->canvas_light_set_subtract_mode(canvas_light,p_enable);
+ mode=p_mode;
+ VS::get_singleton()->canvas_light_set_mode(canvas_light,VS::CanvasLightMode(p_mode));
}
-bool Light2D::get_subtract_mode() const {
+Light2D::Mode Light2D::get_mode() const {
- return subtract_mode;
+ return mode;
}
void Light2D::set_shadow_enabled( bool p_enabled) {
@@ -260,6 +275,9 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
+ ObjectTypeDB::bind_method(_MD("set_energy","energy"),&Light2D::set_energy);
+ ObjectTypeDB::bind_method(_MD("get_energy"),&Light2D::get_energy);
+
ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale);
ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Light2D::get_texture_scale);
@@ -283,8 +301,8 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask);
ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask);
- ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode);
- ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode);
+ ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Light2D::set_mode);
+ ObjectTypeDB::bind_method(_MD("get_mode"),&Light2D::get_mode);
ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
@@ -300,7 +318,8 @@ void Light2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"energy"),_SCS("set_energy"),_SCS("get_energy"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Add,Sub,Mix"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
@@ -312,6 +331,10 @@ void Light2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask"));
+ BIND_CONSTANT( MODE_ADD );
+ BIND_CONSTANT( MODE_SUB );
+ BIND_CONSTANT( MODE_MIX );
+
}
@@ -329,9 +352,10 @@ Light2D::Light2D() {
layer_max=0;
item_mask=1;
item_shadow_mask=1;
- subtract_mode=false;
+ mode=MODE_ADD;
shadow_buffer_size=2048;
shadow_esm_multiplier=80;
+ energy=1.0;
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 6cfb055fa9..ef875aec2f 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -6,6 +6,13 @@
class Light2D : public Node2D {
OBJ_TYPE(Light2D,Node2D);
+public:
+ enum Mode {
+ MODE_ADD,
+ MODE_SUB,
+ MODE_MIX,
+ };
+
private:
RID canvas_light;
bool enabled;
@@ -13,6 +20,7 @@ private:
Color color;
float height;
float _scale;
+ float energy;
int z_min;
int z_max;
int layer_min;
@@ -21,7 +29,7 @@ private:
int item_shadow_mask;
int shadow_buffer_size;
float shadow_esm_multiplier;
- bool subtract_mode;
+ Mode mode;
Ref<Texture> texture;
Vector2 texture_offset;
@@ -51,6 +59,9 @@ public:
void set_height( float p_height);
float get_height() const;
+ void set_energy( float p_energy);
+ float get_energy() const;
+
void set_texture_scale( float p_scale);
float get_texture_scale() const;
@@ -72,8 +83,8 @@ public:
void set_item_shadow_mask( int p_mask);
int get_item_shadow_mask() const;
- void set_subtract_mode( bool p_enable );
- bool get_subtract_mode() const;
+ void set_mode( Mode p_mode );
+ Mode get_mode() const;
void set_shadow_enabled( bool p_enabled);
bool is_shadow_enabled() const;
@@ -90,5 +101,6 @@ public:
~Light2D();
};
+VARIANT_ENUM_CAST(Light2D::Mode);
#endif // LIGHT_2D_H