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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-18 21:37:17 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-18 22:01:42 +0100 |
commit | 9f479f096cb50fa8d1215e68c262f110116114ef (patch) | |
tree | f115332a8e73ab059c16b077873ca2f3faab9cb1 /scene/2d | |
parent | a1c08b71091c47d626410406f36a4bb6fca40953 (diff) |
Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/canvas_item.cpp | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index ed602bbc70..b11deb08fd 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -195,7 +195,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { float dist = global_pos.distance_to(screen_in_global); //distance to screen center if (dist > max_distance) - continue; //cant hear this sound in this viewport + continue; //can't hear this sound in this viewport float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); multiplier *= Math::db2linear(volume_db); //also apply player volume! diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 12d6f32567..87bcdae527 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -101,7 +101,7 @@ void CanvasItemMaterial::_update_shader() { case LIGHT_MODE_UNSHADED: code += ",unshaded"; break; case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break; } - code += ";\n"; //thats it. + code += ";\n"; //that's it. ShaderData shader_data; shader_data.shader = VS::get_singleton()->shader_create(); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 1b25b3588a..c4c9362387 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -807,7 +807,7 @@ String RigidBody2D::get_configuration_warning() const { if (warning != String()) { warning += "\n"; } - warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead."); + warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); } return warning; |