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authorJuan Linietsky <juan@godotengine.org>2020-03-03 22:51:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:38 +0100
commit9e08742de81b062c30b7984900a55d5150a4bd17 (patch)
tree6570bbc8bdcc17e0538d0361156f041b24c2614d /scene/2d
parentf8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff)
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/camera_2d.h2
-rw-r--r--scene/2d/canvas_item.cpp2
-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/sprite.cpp2
-rw-r--r--scene/2d/touch_screen_button.cpp2
-rw-r--r--scene/2d/visibility_notifier_2d.cpp2
7 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 3ef4dfe5f1..df0b17800f 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -32,7 +32,7 @@
#include "core/engine.h"
#include "scene/2d/area_2d.h"
-#include "scene/main/viewport.h"
+#include "scene/main/window.h"
void AudioStreamPlayer2D::_mix_audio() {
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 04b5260444..7a106ef79a 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -32,7 +32,7 @@
#define CAMERA_2D_H
#include "scene/2d/node_2d.h"
-#include "scene/main/viewport.h"
+#include "scene/main/window.h"
class Camera2D : public Node2D {
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 0f93a61b09..959be53028 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -34,7 +34,7 @@
#include "core/message_queue.h"
#include "core/method_bind_ext.gen.inc"
#include "scene/main/canvas_layer.h"
-#include "scene/main/viewport.h"
+#include "scene/main/window.h"
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index df21538609..0b0b9820d3 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -32,7 +32,7 @@
#include "core/message_queue.h"
#include "scene/gui/control.h"
-#include "scene/main/viewport.h"
+#include "scene/main/window.h"
#include "servers/visual_server.h"
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 7eaafe5348..a6fb6f7435 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/os/os.h"
-#include "scene/main/viewport.h"
+#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 0f79e12275..7efc6479f9 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -33,7 +33,7 @@
#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/os/os.h"
-#include "scene/main/viewport.h"
+#include "scene/main/window.h"
void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 54511bbe1b..65dabb92b1 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -35,7 +35,7 @@
#include "scene/2d/animated_sprite.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/animation/animation_player.h"
-#include "scene/main/viewport.h"
+#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED